The Starling Handbook

Isn’t the Starling framework awesome! It’s as much a part of the Flash/AIR platform as the native APIs themselves. In my opinion, it’s single handedly responsible for so many developers sticking with Adobe’s platform over the past few years. With Starling you can create 2D games that are every bit as impressive as games written […]

Migrating to Swift from Flash and ActionScript

Radoslava Leseva Adams at DiaDraw reached out to me recently. She’s the co-author of Migrating to Swift from Flash and ActionScript and wanted to know what I thought of the book. Well I must say it’s an essential piece of reading for any Flash and/or Adobe AIR developers looking to learn native iOS development with […]

WeeMoji – Emoji Sticker Maker

Here’s a project I completed for WeeWorld at the tail end of last year. WeeMoji is an app for iOS and Android that lets you make your very own customised emojis and stickers featuring you! At its core is a fun avatar creator where you make a little WeeMee that looks just like yourself. The […]

Making Apple Watch Apps

I spent part of December working on an Apple Watch game demo. I was looking for a quick native project that I could get my teeth into over the Christmas break and thought it would be fun to write an endless runner. I actually couldn’t find any Apple Watch endless runners on the App Store […]

Boulders and Spikes

I said in my previous post that I’d show off some more levels from my Tomb Jump game demo. So here’s a video of the game’s hardest difficult setting. While I was more than happy with my earlier level designs I thought it would be cool to try and recreate the sense of action and […]

Tomb Jump

Here’s a little game demo I bashed together at the beginning of the year. I’d been playing Mr Jump on my iPhone for an insanely long time and thought it might be a good idea to try and build my own game borrowing some of its elements. So I spent a few weeks coding Tomb […]

Adobe AIR Flappy Bird Clone

I had Sunday afternoon to myself, so I thought I’d port my HTML5 Flappy Bird clone to Adobe AIR and see how quickly I could get it up and running on mobile. It didn’t take that long at all and I was pretty pleased with the end result. Porting the JavaScript to ActionScript 3 only […]

Minimum Lovable Product

Recently I had the pleasure of spending the day with George Berkowski, the founder of IceCream and author of How to Build a Billion Dollar App. Most of the time was spent discussing app design and, in particular, what features would make first release for the latest app the team was working on. At some […]

Star Wars DeLorean Time Machine

Yeah you read the title of this post correctly. At the tail end of last year I received an urgent holographic transmission* from screenwriter and best selling novelist Ernie Cline looking for some help with his latest project. Both Ernie and his brother Eric are proud owners of DeLorean DMC-12’s (that’s right, the car from […]

Dare the Monkey

If you’ve been following this blog from the beginning then you may remember a game I started working on called Croc & Dare. It was a collaborative effort between myself and talented illustrator, Steve Koren. Unfortunately neither of us could find the time to get it beyond the early concept stages and as the years […]