Flash @ Adobe MAX

Looks like Flash Professional will be getting some attention at this year’s Adobe MAX. Focus seems to be on the latest drawing and animation improvements, and also Flash’s HTML5 and WebGL publish targets. Here’s a list of the sessions and labs that’ll be on offer: Animating Nickelodeon’s riDUCKulously awesome series Breadwinners with Flash CC Animating […]

Part 6: Building an HTML5 Flappy Bird Clone with Adobe Animate CC

Welcome to the final part of this HTML5 Flappy Bird tutorial series. We’ll work on the game’s user interface and finish up by adding some sound effects. What you will learn… How to programmatically update text fields How to apply a tween to a movie-clip using JavaScript How to preload and playback sound within your […]

WebGL in Flash Online Video Course

As you can probably guess from my most recent posts, I’m pretty excited by Flash Professional’s HTML5/WebGL support. It opens a huge number of possibilities for those wishing to target mobile browsers and, in many ways, makes your Flash content a first-class citizen within a web page. One thing that’s lacking at the moment however, […]

Part 5: Building a HTML5 Flappy Bird Game Clone with Adobe Animate CC

Welcome to part five of this HTML5 Flappy Bird tutorial series. Parts three and four had us implement endless scrolling. Today we’re going to get our little hero up and flapping. Along the way we’ll implement some basic physics in order to perfectly capture that familiar Flappy Bird feeling. We’ll also spend some time adding […]