Starling 1.6 and Sprite3D

Starling 1.6 is on the horizon and there’s one feature in particular that I’m really looking forward to: 3D Sprites. When I first read about Starling’s new Sprite3D class I wasn’t too sure what all the fuss was about but Starling’s author, Daniel Sperl, recently released a video showing it in action and now I’m […]

Native Extension Development Revisited

Just over a year ago I took a stab at developing an iOS native extension for AIR. It was really just a learning exercise and I wasn’t actually trying to write anything specific. I certainly got a lot from it but having not revisited ANE development since, I recently found to my frustration that I’d […]

Adobe AIR Games Showcase #5

Remember when Adobe initially started targeting mobile with AIR? It was often a pleasant surprise when someone managed to produced an app that was as good as its native counterparts. Of course AIR’s come a long way since then and these days it’s just expected that the quality of apps built with it will be […]