Here’s a little game demo I bashed together at the beginning of the year. I’d been playing Mr Jump on my iPhone for an insanely long time and thought it might be a good idea to try and build my own game borrowing some of its elements. So I spent a few weeks coding Tomb Jump using Swift and SpriteKit. Okay the graphics aren’t much to shout home about – I simply grabbed what I could from the web to serve my game’s needs – but I really wanted to focus on making a really fun and challenging platform game and worry about the artwork later.

Whereas Mr Jump only scrolls horizontally, I was eager to have a game map that scrolled both horizontally and vertically. I also wanted to make the game camera subtly zoom in and out, allowing the player to see more of the game world at key moments. This let me implement some pretty dizzying jumps and drops into my levels, which you can see in the video above.

While Mr Jump has a blend of platforming action and insanely hard puzzle elements, I really only wanted to focus on the action elements for Tomb Jump and went about building three demo levels to try out some of my ideas. Each of the levels loosely represents a level of difficulty, with the video above showing off some of my ‘medium’ difficult ideas. I’ll post some more videos of the other levels in another post.

It’s a game idea I’d like to resurrect if I can find some free time. I might also try and find an artist to help bring the whole thing to life. Anyway, let me know what you guys think.