Coding Math

When it comes to mathematics I’m really a bit of a dunderheid. Thankfully for coders like me who should really have been paying attention at high school and university, Keith Peters (AKA @bit101) has started an excellent series of video tutorials explaining the maths that you need to understand as a programmer. Personally I think […]


Thanks to the ever increasing browser penetration of WebGL we’re seeing more and more games and demos that take advantage of it. One such demo that caught my eye a while ago was HexGL – a futuristic, fast-paced racing game developed with JavaScript and three.js. If you haven’t played it then check it out or […]

Flash Love

My girlfriend once asked me whether I loved her more than Flash. Of course I didn’t hesitate and immediately asked her what version of Flash she was talking about. Apparently that was the wrong answer and I’ve been trying ever since to find the perfect way to make it up to her. Well, I think […]

Goodbye 2013 | Hullo 2014

That’s another year over and it’s once again time for me to recap what I’ve been up to over the past twelve months and look forward to the next. It’s also an opportunity to see how close I came to achieving the goals I’d set out for myself at the beginning of the year. I […]

More Fun with Three.js

Happy New Year everyone! I thought I’d share with you my latest three.js experiment. It’s based on the spline demos I posted previously but this time I thought I’d move the camera to the outside of the tube geometry and let you rotate left and right around it. Just for fun, you can also fire […]