AIR’s Improved iOS Packaging Engine

It has been available since AIR 4.0 but I’ve held off covering AIR’s improved packaging engine for iOS due to a major bug at the time. Thankfully it seems to be fixed in the AIR 13.0 beta (yup we’ve gone from 4.0 to 13.0 in one step) so I thought I’d take the packager out […]

Little Moon Buggy

I’ve been messing around with three.js again recently and thought it would be fun to try and mix some 2D visuals with 3D, kinda like you see in games like Rayman Legends. I also thought I’d spend some time experimenting with Physijs, which is a physics plugin for three.js. The end result was this little […]