This little trinket has been in my family for as long as I have. As a kid I used to love winding it up and listening to it playing Silent Night as I sat by the Christmas tree. It always felt like a magical time. As you can tell, the years haven’t been kind to […]
I finally got round to updating my AIR Overlay tutorial for those who would like to take advantage of the AIR 3.1 SDK from Flash Professional CS5.5. Check it out and let me know if you find it useful: Overlaying AIR 3.1 SDK for Flash Professional CS5.5.
With all the excitement over Unreal Engine 3’s upcoming support for Flash Player 11, I thought I’d spend some time looking at the Unreal Development Kit (UDK). After all, it would be pretty sweet to be able to bash out an Unreal-powered game that could be delivered via the browser. Given its depth, UDK is […]
One of the perks of writing a book is that my publisher is always happy to send along titles that they think might interest me. So I was delighted when these three books landed on my doorstep recently. The good news is that you don’t actually need to be writing a book or be a […]
I thought I’d follow-up my original post about Doppelgänger, and take some time to detail its implementation from a rendering perspective. There’s a lot that can be done to ensure your AIR for iOS apps hit their target frame rate, but these optimizations aren’t always obvious. I’ll also mention a few common pitfalls that leave […]