31
Jan

So Adobe made a series of announcements yesterday regarding changes to the Flash roadmap, and typically some of those decisions have had the Flash community up in arms again. Last year I made a conscious decision not to get involved in these often heated debates but I thought that one major piece of news from […]

29
Jan
stored in: AIR and tagged: , ,

Matt at Frosby Games sent me over the follow-up to their Frosby Learning Games app. Designed for 2-5 year olds and approved by teachers, Frosby Learning Games 2 is packed full of fun mini-games that will keep your kids coming back for more. Each game teaches children new skills through play, with fun activities that […]

Crikey, it’s hard to keep up! We’re now at version 3.5 of the AIR SDK and 3.6 is just around the corner. Since a few people had asked I thought I’d once again update my AIR Overlay tutorial for Flash Professional CS5.5. So if you’re struggling to install the AIR 3.5 SDK into Flash Professional […]

It seems just about every game these days relies on physics. There are many engines available but probably the most popular is Box2D, which powers smash hits including Angry Birds and Tiny Wings. But if you’re looking to write your first physics based game then it can all feel rather daunting. Thankfully Packt Publishing’s latest […]

16
Jan
stored in: General and tagged: , , ,

I used to suffer from a lack of motivation and sometimes just a complete lack of direction. It’s one of the reasons I started this blog. Just the act of writing out my thoughts seems to get things straight in my head, allowing me to actually be productive and learn new things. I began 2012 […]

09
Jan
stored in: General and tagged: , , ,

Well that’s another year over and it’s been a hugely satisfying one. I’ve also just realised that I’ve kept this blog going for just over three years now, which I’m actually pretty damn proud of. You may have noticed that I haven’t blogged as frequently this year. That’s intentional as I wanted to focus more […]