I was really lucky to get the opportunity the other day to attend a lecture by Bjarne Stroustrup, the creator of the C++ programming language. He gave a really insightful talk about the history of C++ and covered some of the major additions coming to C++14. He also spent some time highlighting common mistakes and […]

Okay folks, that’s a first pass at the Objective-C version of my endless runner’s parallax scroller. I’d been meaning to take a look at SpriteKit for a while now so thought I’d use it as my rendering option. I was thinking about targeting the full range of iOS devices (Retina and non-Retina iPhones, iPads, and […]

So that’s the ActionScript 3 version of my endless runner on GitHub. The JavaScript and TypeScript versions both used PixiJS as the 2D renderer, but of course, for the AS3 version I’m using the excellent Starling Framework. If you’ve been reading my blog for a few years you’ll know that my endless runner actually started […]

I’ve decided to port the source code from my Building a Parallax Scroller tutorial to various other languages, starting with TypeScript. I’m hoping that it will eventually evolve into more than just a parallax scroller and we’ll end up with a very simple endless runner game but that’s for a little further down the line. […]