WebGL Experiment #5
I thought I’d finish up my recent round of WebGL experiments with the cast of goodies from Corgi Warlock. Don’t they look great! Oh and a huge congratulations to my buddy Alex for getting his Corgi Warlock game green-lit on Steam. Alex has been feverishly working away on it over the last year or so. […]
WebGL Experiment #4
Today’s WebGL experiment is actually a character from WeeWorld. Say hello to Jeff the Unicorn everyone. Jeff hates being a unicorn by the way. Whatever you do, don’t call him cute. For this experiment I chained together a series of separate Jeff animations. One of him puking, another of him farting, and finally one of […]
WebGL Experiment #3
This time we’ve got a fishy foot soldier. I thought I’d drop in one of Alex’s death animations along with a walk cycle. It works quite well don’t you think. I’ve just realised that Alex’s original animations are all set to run at 8 frames-per-second whereas I seem to have accidentally cranked everything up to […]
WebGL Experiment #2
Another one of Alex’s characters from Corgi Warlock. I absolutely love the baddie’s flaming sword!
WebGL Experiment #1
I had some fun last week mucking around with Flash Professional’s WebGL publish features. My buddy Alex very kindly sent over some character animations from his Corgi Warlock game so I set about converting them for WebGL. All of Alex’s original artwork and animation was actually produced using Flash so getting them working with Flash’s […]