Migrating to Swift from Flash and ActionScript
Radoslava Leseva Adams at DiaDraw reached out to me recently. She’s the co-author of Migrating to Swift from Flash and ActionScript and wanted to know what I thought of the book. Well I must say it’s an essential piece of reading for any Flash and/or Adobe AIR developers looking to learn native iOS development with […]
Making Apple Watch Apps
I spent part of December working on an Apple Watch game demo. I was looking for a quick native project that I could get my teeth into over the Christmas break and thought it would be fun to write an endless runner. I actually couldn’t find any Apple Watch endless runners on the App Store […]
Boulders and Spikes
I said in my previous post that I’d show off some more levels from my Tomb Jump game demo. So here’s a video of the game’s hardest difficult setting. While I was more than happy with my earlier level designs I thought it would be cool to try and recreate the sense of action and […]
Tomb Jump
Here’s a little game demo I bashed together at the beginning of the year. I’d been playing Mr Jump on my iPhone for an insanely long time and thought it might be a good idea to try and build my own game borrowing some of its elements. So I spent a few weeks coding Tomb […]
Object-Oriented Programming with Swift 2
The nice folk at Packt publishing sent me over a couple of iOS books recently to have a look over so I thought I’d write a review of each one for you guys. Today I’ll cover the first of the two books that I read: Object-Oriented Programming with Swift 2 by Gaston C Hillar. The […]
May the Force Touch be with you!
You guys been to see The Force Awakens yet? Isn’t Kylo Ren an awesome bad guy? I thought so too but it’s clear the dude isn’t very good at catching lightsabers. So I thought I’d write a little app to help Kylo complete his training. Sure, I know Supreme Leader Snoke is suppose to be […]
Game Development with Swift
I’d been itching to do a bit more Swift development recently but hadn’t had much spare time. Plus, every time I set myself a small project, it quickly grows arms & legs and ends up another one of those things I started but never got close to finishing. So I thought I’d just pick up […]
Quick Start Guide to Swift
I’ve been tinkering with Swift, Apple’s new programming language, over the last few months. It’s a really neat programming language and probably isn’t that far off what ActionScript 4 would probably have become if it had ever seen the light of day. While Objective-C can look complicated and confusing, Swift is very easy to get […]
Swift Endless Runner Source Code
As you may have already heard by now, Apple has announced a new programming language called Swift. It’s modern, powerful, and potentially easier to use than Objective-C. In fact, from the time I’ve spent tinkering with it, I’d say that those coming from an ActionScript or JavaScript background should find Swift a much more approachable […]