AIR for Android – Six of the Best

It’s early days for Adobe AIR for Android but I thought I’d do some digging around on the Android Market and see what apps are already available. Overall I was fairly impressed and some very polished content has certainly been released. The following six however really caught my eye for one reason or another. 6. […]

Publishing AIR for Android Apps

A big congratulations to all those on the public AIR for Android pre-release that have gone on to release their apps onto the Android Market. It’s great to see content getting out there and I seriously hope all you guys and girls get the recognition you deserve for your efforts. For those who are close […]

Almost There!

Okay I know. I said I’d have the Targeting Computer ready for AIR for Android’s release but the truth is I’ve been kinda busy with other commitments. The good news however is that it’s almost there and I now have a version of the Targeting Computer that I would say is functionally complete. Well if […]

AIR available on Android Market

Good news, Adobe AIR for Android is now available on the Android Market. You still need to sign-up to the AIR for Android public beta if you want to actually develop AIR apps at the moment, but I’m guessing that restriction will end pretty soon. I’m sure we can also look forward to seeing some […]

That’s impossible! Even for a computer

By golly, it can be hard work testing GPS-enabled apps. I mean if you really want to make sure it’s all working then you’ve gotta travel around and cover a good distance. I found out to my horror the other day that the Targeting Computer was suffering from some distance calculation craziness that I hadn’t […]

Local Variables and Garbage Collection

NOTE: I had originally used the Timer class in my example for this post but it seems the Timer class doesn’t follow the normal garbage collection rules as mentioned in BIT-101. Anyway code and description updated below. So what’s wrong with this code? package { import flash.display.MovieClip; import flash.events.TimerEvent; import flash.sensors.Geolocation; public class Test extends […]

AIR for Android Books

I’ve been thoroughly enjoying the AIR for Android pre-release but given my limited time I certainly haven’t been able to explore everything it has to offer. So it was extremely pleasing to find out that there will be a few books on the subject coming out at the end of this year. O’Reilly will be […]

Stay on Target

So how’s my X-wing Targeting Computer coming along? Is it finished? Well I’m getting there but you know what they say, “The last 10% of a software engineering project accounts for 90% of the development time”, and it’s definitely turning out to be true for this one. As well as ironing out a large number […]

I feel like I could take on the whole Empire myself

Wow! The last few days have been pretty amazing and I’d just like to thank everybody for the overwhelming positive response to my X-wing Targeting Computer app. I’ve had desperate Star Wars geeks begging me to release it on the Android Market. Others have even resorted to threatening me with physical violence if I don’t […]

X-wing Targeting Computer

Update: You can find a post about the iOS remake of my X-wing Targeting Computer app here. I’ve always wanted to be an X-wing pilot, helping the Rebel Alliance in their desperate struggle against the Galactic Empire. Unfortunately we haven’t yet acquired the technology in this galaxy to build reliable and safe X-wing fighters. However […]