The Starling Handbook

Isn’t the Starling framework awesome! It’s as much a part of the Flash/AIR platform as the native APIs themselves. In my opinion, it’s single handedly responsible for so many developers sticking with Adobe’s platform over the past few years. With Starling you can create 2D games that are every bit as impressive as games written […]

WeeMoji – Emoji Sticker Maker

Here’s a project I completed for WeeWorld at the tail end of last year. WeeMoji is an app for iOS and Android that lets you make your very own customised emojis and stickers featuring you! At its core is a fun avatar creator where you make a little WeeMee that looks just like yourself. The […]

Freddy’s First Steps to Game Dev Stardom

My five year-old nephew wants to be a ‘game inventor’ when he grows up. He’s got all sorts of mad ideas for games he’s gonna make including one where Sonic the Hedgehog teams up with the robots from Pacific Rim to kick Doctor Eggman’s ass. Sounds awesome! Not one for waiting around though, wee Freddy […]

ANE and eBook Promotion

The very nice people at DiaDraw got in touch recently to let me know about a promotion they are currently running that should interest all Adobe AIR developers. They’re offering a 20% discount on their Camera Driver ANE for iOS and Android. Plus as an added bonus they’re also including their excellent Easy Native Extensions […]

Adobe AIR Games Showcase #5

Remember when Adobe initially started targeting mobile with AIR? It was often a pleasant surprise when someone managed to produced an app that was as good as its native counterparts. Of course AIR’s come a long way since then and these days it’s just expected that the quality of apps built with it will be […]

Adobe AIR Games Showcase #4

It’s time to take a look at some more great games built with Adobe AIR. If you’re using the Flash platform, or any other development platform for that matter, to build your own games then hopefully you’ll find some inspiration here. If you’re just looking for a few games to play then I don’t think […]

Adobe AIR Games Showcase #3

I’ve come across quite a number of Adobe AIR games over the last few months so thought it was about time I did another round-up. There’s actually too many AIR games out there these days, particularly on mobile, so unfortunately I can’t cover them all. However here’s five that caught my eye for one reason […]

Adobe AIR Games Showcase #2

It used to be the case I’d have to actively go looking for desktop and mobile games written in AIR, but these days they aren’t that hard to find. Personally I think it shows AIR’s increasing strengths as a games (and mobile in particular) development platform. Anyway, here are few games that really show the […]

AIR Mobile Games Showcase #1

Over the past few weeks I’ve been playing quite a few really great mobile games written in Adobe AIR, so I thought I’d list them here for you guys to check out. All of them are definitely worth a look. Help Me Fly I’ve probably spent more time with this game on my iPhone than […]

Going Mobile with Flash and Scaleform

Thanks to Autodesk’s Scaleform, the user interfaces in many of your favourite video games have all been created using Flash Professional and successfully integrated with the game’s native code. Mass Effect, Crysis and Halo Wars are prefect example of AAA titles that have gone down this route. However Rovio – the makers of angry birds […]