Quick Start Guide to Swift

I’ve been tinkering with Swift, Apple’s new programming language, over the last few months. It’s a really neat programming language and probably isn’t that far off what ActionScript 4 would probably have become if it had ever seen the light of day. While Objective-C can look complicated and confusing, Swift is very easy to get […]

Flash Online Conference #10

The next Flash Online conference takes place at 12:00pm (UTC+0) on Thursday the 16th of October and it looks like it has a star-studded line up of speakers. Here’s the list: Chris Campbell: Update on recent releases and roadmap Chandra Prakash: VideoTexture support on iOS Neha Gupta: Adobe AIR Cross Promotion service Ajay Kumar Shukla: […]

Flash Professional CC 2014 October Release

Adobe just released an update to Flash Professional CC and there are some nice additions. WebGL I’m personally delighted that Flash recently gained support for WebGL and it’s good to see some more WebGL features arriving with this update. You’ll now be able to write frame scripts directly within Flash, which makes adding interactivity to […]

WebGL Comes to iOS 8 Safari

If you’re an iPhone owner then you’ll probably be pleased to know that iOS 8 comes with WebGL support for Safari. This is huge news for Flash developers and designers since Flash Professional CC 2014 now supports WebGL as a publish target. Here’s a quick video of some Flash content I created running on my […]

Careers Hub Interactive

I just thought I’d show off an Adobe AIR project that I worked on recently. The Careers IT Seat Interactive is an iPad application that was developed as part of the Glasgow Science Centre’s Careers Hub exhibit. It consists of a series of games and quiz style questions designed to challenge and entertain visitors as […]

Adobe AIR and FlashPlayer 15 Beta

Beta builds of Adobe AIR 15 and Flash Player 15 are now available for download and I must say, there are some really nice features in the works. Here’s a few that caught my eye: Cross promotion of AIR mobile games This is possibly the feature I’m excited about most. Anyone who has released a […]

Jeff the Unicorn

Sometimes at WeeWorld we like to break away from the constraints of the WeeMee and focus on other original character concepts. Jeff the Unicorn is one such idea that’s been extremely popular with our users, so we thought we’d try and explore some mobile game concepts featuring him. I’ve spent the past four weeks working […]

Flash and WebGL on Mobile

I got my hands on an HTC One the other day so thought I’d give the demo from my An Introduction to Flash’s WebGL Runtime API tutorial a quick run. When writing the tutorial I’d simply assumed it would work, but I didn’t actually have a WebGL-enabled handset to actually try it on. When my […]

Building an HTML5 Flappy Bird clone with Adobe Animate CC: Part 3

Welcome to the third part of this HTML5 Flappy Bird tutorial series. Over the course of the first two parts we created the artwork required for our game. Today we’ll actually start writing the code using the JavaScript programming language. What you will learn… How to write JavaScript directly within Adobe Animate CC How to […]

An Introduction to Flash’s WebGL Runtime API

Learn how to build interactive WebGL content using Adobe Flash Professional CC 2014 that will run across both desktop and mobile browsers. What you will learn… How to publish for WebGL from Flash Professional CC 2014 The basics of Flash’s WebGL Runtime API How to work with Flash movie-clips using JavaScript What you should know… […]