ANE and eBook Promotion

The very nice people at DiaDraw got in touch recently to let me know about a promotion they are currently running that should interest all Adobe AIR developers. They’re offering a 20% discount on their Camera Driver ANE for iOS and Android. Plus as an added bonus they’re also including their excellent Easy Native Extensions […]

Native Extension Development Revisited

Just over a year ago I took a stab at developing an iOS native extension for AIR. It was really just a learning exercise and I wasn’t actually trying to write anything specific. I certainly got a lot from it but having not revisited ANE development since, I recently found to my frustration that I’d […]

Adobe AIR Games Showcase #5

Remember when Adobe initially started targeting mobile with AIR? It was often a pleasant surprise when someone managed to produced an app that was as good as its native counterparts. Of course AIR’s come a long way since then and these days it’s just expected that the quality of apps built with it will be […]

Quick Start Guide to Swift

I’ve been tinkering with Swift, Apple’s new programming language, over the last few months. It’s a really neat programming language and probably isn’t that far off what ActionScript 4 would probably have become if it had ever seen the light of day. While Objective-C can look complicated and confusing, Swift is very easy to get […]

Careers Hub Interactive

I just thought I’d show off an Adobe AIR project that I worked on recently. The Careers IT Seat Interactive is an iPad application that was developed as part of the Glasgow Science Centre’s Careers Hub exhibit. It consists of a series of games and quiz style questions designed to challenge and entertain visitors as […]

Jeff the Unicorn

Sometimes at WeeWorld we like to break away from the constraints of the WeeMee and focus on other original character concepts. Jeff the Unicorn is one such idea that’s been extremely popular with our users, so we thought we’d try and explore some mobile game concepts featuring him. I’ve spent the past four weeks working […]

Adobe AIR Games Showcase #4

It’s time to take a look at some more great games built with Adobe AIR. If you’re using the Flash platform, or any other development platform for that matter, to build your own games then hopefully you’ll find some inspiration here. If you’re just looking for a few games to play then I don’t think […]

Swift Endless Runner Source Code

As you may have already heard by now, Apple has announced a new programming language called Swift. It’s modern, powerful, and potentially easier to use than Objective-C. In fact, from the time I’ve spent tinkering with it, I’d say that those coming from an ActionScript or JavaScript background should find Swift a much more approachable […]

iOS X-wing Targeting Computer

There are new Star Wars films on the horizon and I’m pretty damn excited by that. In fact I’m so excited I decided to re-write my X-Wing Targeting Computer app for iOS. Yay! You may remember the original ran on Android handsets and was written using Adobe AIR. This time I thought I’d go native […]

Adobe AIR Games Showcase #3

I’ve come across quite a number of Adobe AIR games over the last few months so thought it was about time I did another round-up. There’s actually too many AIR games out there these days, particularly on mobile, so unfortunately I can’t cover them all. However here’s five that caught my eye for one reason […]