Flash Webinar: The Future of Animation

Adobe will be hosting a live webinar – “Flash Professional CC: The Future of Animation” – on January 13th at 8:00am PST. It’s open to everyone and they will be covering many of the latest features in Flash Professional CC including its native and custom platform support. Native support for HTML5 Canvas and WebGL will […]

Flash Online Conference #10

The next Flash Online conference takes place at 12:00pm (UTC+0) on Thursday the 16th of October and it looks like it has a star-studded line up of speakers. Here’s the list: Chris Campbell: Update on recent releases and roadmap Chandra Prakash: VideoTexture support on iOS Neha Gupta: Adobe AIR Cross Promotion service Ajay Kumar Shukla: […]

Flash Professional CC 2014 October Release

Adobe just released an update to Flash Professional CC and there are some nice additions. WebGL I’m personally delighted that Flash recently gained support for WebGL and it’s good to see some more WebGL features arriving with this update. You’ll now be able to write frame scripts directly within Flash, which makes adding interactivity to […]

WebGL Comes to iOS 8 Safari

If you’re an iPhone owner then you’ll probably be pleased to know that iOS 8 comes with WebGL support for Safari. This is huge news for Flash developers and designers since Flash Professional CC 2014 now supports WebGL as a publish target. Here’s a quick video of some Flash content I created running on my […]

Flash and WebGL on Mobile

I got my hands on an HTC One the other day so thought I’d give the demo from my An Introduction to Flash’s WebGL Runtime API tutorial a quick run. When writing the tutorial I’d simply assumed it would work, but I didn’t actually have a WebGL-enabled handset to actually try it on. When my […]

An Introduction to Flash’s WebGL Runtime API

Learn how to build interactive WebGL content using Adobe Flash Professional CC 2014 that will run across both desktop and mobile browsers. What you will learn… How to publish for WebGL from Flash Professional CC 2014 The basics of Flash’s WebGL Runtime API How to work with Flash movie-clips using JavaScript What you should know… […]

Integrated Native Physics in the Flash Runtime

Over the last year or so there’s been much talk from the community regarding the need for the integration of native physics within the Flash runtime. Adobe’s Flash product manager, Chris Campbell, has opened this up for further discussion on the Adobe Communities forum. Personally I think this might be a good thing as Adobe […]

Starling, PixiJS, and CreateJS

There’s been quite a lot happening in the world of 2D frameworks. Here’s some news regarding a few that I personally use on a regular basis both commercially and for personal projects. New Starling Book The Starling Framework is the most significant thing to happen in the world of Flash for years and has done […]

Flash Love

My girlfriend once asked me whether I loved her more than Flash. Of course I didn’t hesitate and immediately asked her what version of Flash she was talking about. Apparently that was the wrong answer and I’ve been trying ever since to find the perfect way to make it up to her. Well, I think […]

Goodbye 2013 | Hullo 2014

That’s another year over and it’s once again time for me to recap what I’ve been up to over the past twelve months and look forward to the next. It’s also an opportunity to see how close I came to achieving the goals I’d set out for myself at the beginning of the year. I […]