Packt Cookbook Giveaway

I’m giving away two copies of the excellent Flash Development for Android Cookbook by Joseph Labrecque, and you’ll be delighted to know that entering the giveaway requires almost no effort at all! To whet your appetite, here’s a little information about the book from the Packt Publishing website: The quickest way to solve your problems […]

Native Extensions

Native extensions are one of the most exciting new features that will be coming to AIR 3.0. For those who don’t know, it will allow developers to create their own ActionScript extensions that leverage native APIs that aren’t directly available from the AIR SDK. So for example, those using AIR for iOS, will be able […]

Circ – Another Cross Platform Success Story

Here’s another nice looking game developed using Adobe AIR. Circ features a smooth 60fps frame rate and runs on iPhone 4, iPad 1, iPad 2, Samsung Galaxy Tab 10.1, HTC Desire HD, and BlackBerry PlayBook. Phew that’s quite a list. It was developed by Vojtech HavlĂ­cek(lead developer) and Anh Vu Hoang (lead designer) from Prague […]

More Great Adobe AIR Apps

If you need more proof that Adobe AIR is a viable option for developing mobile phone and tablet apps then look no further than these two great examples. First up is the really stylish Red Bull Illume HD iPad app, which showcases some of the best skateboarding and surfing photography out there. Next up is […]

So What Happened To My X-wing App?

It’s been quite some time since I updated you on the progress of my X-wing Targeting Computer app, and to be honest this post will likely be the last on the subject. So what exactly have I been up to over the last few months? After all, wasn’t it more-or-less ready for release on the […]

Flash Player 10.2 Available on Android Market

The latest Flash Player – 10.2 – is now available for download from the Android Market for Android 2.2 (Froyo), 2.3 (Gingerbread) and 3.0 (Honeycomb). So what can users expect? Well Adobe are promising performance enhancements, which will extend to 2.2 and 2.3 devices. Also, for Honeycomb, the Player will be tightly integrated with the […]

Tegra 2 and Flash

Looks like Flash on tablets and smartphones could be in for a serious performance boost this year thanks to Nvidia’s Tegra 2, which was announced at CES. Featuring hardware-accelerated Flash support, Nvidia are claiming a five fold increase in Flash performance on hardware that uses the chip. Several Flash-enabled Tegra 2 powered devices were announced […]

Help Me Obi-Wan Kenobi…

This post has been long overdue. Firstly, a huge thank you to those who keep enquiring about my X-wing Targeting Computer app. Secondly, please accept my apologies for not posting sooner. So what have I been up to over the past few months? Well the app is about as ready as it can be without […]

GPU Rendering on iPhone and Android

I’ve been meaning to write this post for a few months now but never seemed to find the time. It’s related to my Packager for iPhone: Render Performance article and regards rendering differences between content written for AIR for Android and the Packager for iPhone. In short, the article highlighted the performance problems when playing […]

Flash Mobile Development Links

Flash development on mobile is starting to pick up some momentum, be it Flash Lite on Nokia devices or AIR-based apps for Android. So if you’re at all interested in Flash for mobile then head over to Alessandro Pace’s blog where you’ll find everything from tutorials to white papers all conveniently listed in the one […]