One More ‘Lost’ Recipe

There are many technical challenges when moving from desktop to mobile but the first thing that usually catches newbies out is the increased pixel density of compact mobile screens. When writing Flash iOS Apps Cookbook, pixel density was something I’d addressed in Chapter 4, Porting Flash Projects to iOS. However after reading the feedback from […]

Understanding Pixel Density

While iOS devices have a smaller physical screen size compared to desktop monitors, they have a much higher pixel density. Pixel density is typically measured in pixels per inch (PPI) and indicates the amount of detail that can be shown on a screen. The higher the pixel density, the greater the detail that can be […]

Software Developer’s Journal

If you’ve noticed that my blogging has been less frequent the last few months, it’s because I was approached by Software Developer’s Journal magazine about taking on co-editing duties for their July issue. To be perfectly honest, I’d no previous experience as an editor but thought it would be a good opportunity to learn something […]

Author Interview

I’m delighted to announce that an interview with my good self has been published on Packt Publishing’s Author Website. I talk about the writing process for my book and give some handy tips for anyone who’s thinking of writing their own book. Oh and a big thank you to my buddy Dave for taking the […]

Aqualibrium, Matching Set, and Speedy Cups

Here’s three games all worth a look. I’ll be honest, Flash was only used in one of them but the other two were created by developers who know the Flash platform pretty well. Speedy Cups We’ll start with the Flash one. Developed by ShortCut Studio, this fun little game has you keeping track of the […]

Another ‘Lost Recipe’ Released

Well I thought it was about time I dug out another ‘lost recipe’ from my Flash iOS Apps Cookbook. This one shows how to stream remote video to a device and was originally intended for Chapter 12, Working with Video and Audio. You’d have thought this recipe would have been a strong candidate to make […]

Playing Remote Video

It’s often convenient to playback video remotely from a web server rather than bundling it directly within your app. This is necessary, for example, in apps where the user has to select from a collection of dynamically uploaded video. Let’s see how to progressively download either an FLV or H.264 video from the web and […]

Six Open Source Native Extensions

Firstly, if you haven’t already seen it in action, then download Song Pop from the Apple Store or Google Play. It’s a great little song recognisation game that lets you challenge your friends. What’s more, it was written using Adobe AIR and is a perfect example of what can be developed using the Flash platform […]

Managing the AIR SDK in Flash Professional CS6

Sometimes it’s the little things that make such a big difference. If you’ve been using Flash Professional CS5.5 then you’ll know what a chore it is to overlay the latest AIR SDK onto your installation. Well the good news is, if you upgrade to Flash Professional CS6 then all that hardship will be a thing […]

Learning Games for iOS

Frosby Design has just released its latest iOS kids educational app – Frosby Learning Games. It was developed using Adobe AIR and Flash Professional CS5.5, and has also been featured in Apple’s App Store in the US, UK, Australia and China. It’s a great little app for toddlers and young children, containing a collection of […]