My First Book: Flash iOS Apps Cookbook
If you’ve been wondering why my blog posts have been rather infrequent over the past six months then here’s the reason. Yup that’s right, I’ve been hard at work writing a book for all you Flash lovers out there who want to get into iOS development. It’s titled “Flash iOS Apps Cookbook” and is due […]
Flash a-ah, Saviour of the Universe
I love this commercial for the BlackBerry PlayBook. It serves as a great piece for not only the Flash Player, but Adobe AIR too – all the apps featured are written using it. If anyone at BlackBerry is reading this post then send me out a PlayBook and I’ll write good things about it on […]
Native JSON Support for Flash
Heck, things are moving so fast for Flash and AIR these days that it’s hard to keep up! Flash Player 10.3 is now live on desktop and Android, and a new Incubator build has just been released with a slew of great new features. One of the features I’m particularly happy about is native JSON […]
Top 10 Inspiring Uses of Flash
I was flicking through the latest issue of .net magazine when I came across a great article by Hoss Gifford talking about his ten favourite uses of Flash. Covering everything from Molehill to AIR for iOS, this four page article makes it very easy for even the biggest cynic to get excited about the Flash […]
Building iOS Apps with Flash’s Help
We recently released, Cweeture Jump, our first in-house iPhone game. Although we rely heavily on Flash at WeeWorld, Cweeture Jump was actually written natively using Objective C for a number of reasons. Interestingly though this didn’t mean that Flash was entirely removed from the equation as our art team opted to continue using it to […]
Adobe AIR 2.6 is Live
Good news, particularly for those interested in iOS development with Flash. Adobe AIR 2.6 is now live (runtime and SDK), with AIR for iOS now having feature parity with AIR for Android. If you remember, Adobe temporarily halted development of the Packager for iPhone leaving those wishing to target the platform limited to AIR 2.0, […]
Tegra 2 and Flash
Looks like Flash on tablets and smartphones could be in for a serious performance boost this year thanks to Nvidia’s Tegra 2, which was announced at CES. Featuring hardware-accelerated Flash support, Nvidia are claiming a five fold increase in Flash performance on hardware that uses the chip. Several Flash-enabled Tegra 2 powered devices were announced […]
GPU Rendering on iPhone and Android
I’ve been meaning to write this post for a few months now but never seemed to find the time. It’s related to my Packager for iPhone: Render Performance article and regards rendering differences between content written for AIR for Android and the Packager for iPhone. In short, the article highlighted the performance problems when playing […]
Flash Mobile Development Links
Flash development on mobile is starting to pick up some momentum, be it Flash Lite on Nokia devices or AIR-based apps for Android. So if you’re at all interested in Flash for mobile then head over to Alessandro Pace’s blog where you’ll find everything from tutorials to white papers all conveniently listed in the one […]
Hardware Accelerated 3D Coming to Flash
Wow, this year’s Adobe MAX could turn out to be the biggest yet for Flash with the announcement that Adobe is bringing 3D GPU accelerated rendering to Flash Player and AIR. From the demonstration videos it looks like this is going to be huge. Adobe aren’t going to stop there though. They’ll also be adding […]