Flash iOS Apps Cookbook

I’m delighted to announce that my book, Flash iOS Apps Cookbook, has been published and is available in paperback and various eBook formats including Kindle. Written for both beginners and seasoned developers with a working knowledge of ActionScript 3.0 and Flash Professional, the book provides the recipes required to build native iOS apps using the […]

Setting iOS App Name from Flash CS5.5

If you’ve overlaid the latest AIR SDK onto Flash Professional CS5.5 then you may have noticed that it’s no longer possible to set your app’s Home screen name from the AIR for iOS Settings panel. Previously the value of the App name field was used to set the application’s screen name. For example, setting the […]

Hullo 2012!

In my last post I recapped what I’d been up to last year, so I guess it’s only fair to go over my plans for the next twelve months. After all, the reason I started this blog was to force myself to learn new things and to share my findings. Hopefully by posting this it’ll […]

Goodbye 2011

I’ve probably worked harder over the last 12 months than I’ve ever done before, and that’s including my two year stint in the games industry. In fact, I’m not entirely sure where I’ve managed to find the time to update this blog at all, but I’m glad I have. And although some amazing opportunities have […]

AIR for iOS Optimizations

I thought I’d follow-up my original post about Doppelgänger, and take some time to detail its implementation from a rendering perspective. There’s a lot that can be done to ensure your AIR for iOS apps hit their target frame rate, but these optimizations aren’t always obvious. I’ll also mention a few common pitfalls that leave […]

Doppelgänger iPad Experiment

While we primarily develop our iOS apps at WeeWorld using Objective-C, we are open to alternative technologies. Here’s a little iPad game we put together as part of our evaluation of Adobe AIR. Doppelgänger is a port of a Flash-based browser game we released on WeeWorld last year and seemed like a natural fit for […]

Age of Defenders

Here’s a really nice browser-based Flash game that has just been ported to iOS and Android. Age of Defenders is a real-time multi-player tower defence game built with Flash and Adobe AIR. One of the really nice features of its online play mode is that you can do battle with other players across multiple platforms. […]

Vlad’s Vampire Bats

The Flash platform has had some success with children’s interactive books and here’s another one that’s arrived just in time for Halloween. Vlad’s Vampire Bats tells the story of Vlad; a lonely vampire with a problem: everything he touches turns into a bat. You’ll be taken through 17 screens of animated fun, lighting candles with […]

Steve Jobs 1955-2011

I’ll be honest, Steve Jobs’ criticism of Flash and the subsequent banning of apps built using Adobe’s Packager for iPhone enraged me and for quite some time turned me away from Apple products. Such was his reputation and authority that his words were able to polarise even those within the Flash community, with some jumping […]

Native Extensions

Native extensions are one of the most exciting new features that will be coming to AIR 3.0. For those who don’t know, it will allow developers to create their own ActionScript extensions that leverage native APIs that aren’t directly available from the AIR SDK. So for example, those using AIR for iOS, will be able […]