Packt Cookbook Giveaway
I’m giving away two copies of the excellent Flash Development for Android Cookbook by Joseph Labrecque, and you’ll be delighted to know that entering the giveaway requires almost no effort at all! To whet your appetite, here’s a little information about the book from the Packt Publishing website: The quickest way to solve your problems […]
Overlaying AIR SDK for Flash Professional CS5.5
If you’re using Flash Professional CS5.5 (CS6 owners should follow these steps) and would like to take advantage of the AIR 3.5 SDK then perform the following steps for your operating system of choice. Microsoft Windows Ensure that Flash Professional CS5.5 is closed. Download the AIR 3.5 SDK for Windows archive from the Adobe website. […]
Native Extensions
Native extensions are one of the most exciting new features that will be coming to AIR 3.0. For those who don’t know, it will allow developers to create their own ActionScript extensions that leverage native APIs that aren’t directly available from the AIR SDK. So for example, those using AIR for iOS, will be able […]
Machinarium for iPad 2
Here’s by far the most beautiful AIR for iOS game to date. Machinarium, the award-winning, point-and-click adventure is now available for iPad 2 and managed to grab the #1 spot for all paid categories in the US after just one day! Many of you will recognised Machinarium as it started life as a Flash in-browser […]
Adobe AIR Challenge
Writing a mobile app using Flash? Want to win a cash prize? Then why not enter the Adobe AIR App Challenge! Sony has partnered with Adobe to offer a grand prize of $100,000 for the best application optimized to run on their new Android-based Sony Tablet S1 and Sony Tablet S2 tablet devices. The competition […]
The Visible Property
Can you see it? Yeah that little check-box sitting in the Properties Inspector. Yup that’s right, it’s the Visible property and at long last we can set it from the IDE rather than having to use ActionScript. Okay I know you can just as easily set a display object’s Alpha property instead, but setting Visible […]
So What Happened To My X-wing App?
It’s been quite some time since I updated you on the progress of my X-wing Targeting Computer app, and to be honest this post will likely be the last on the subject. So what exactly have I been up to over the last few months? After all, wasn’t it more-or-less ready for release on the […]
Flash a-ah, Saviour of the Universe
I love this commercial for the BlackBerry PlayBook. It serves as a great piece for not only the Flash Player, but Adobe AIR too – all the apps featured are written using it. If anyone at BlackBerry is reading this post then send me out a PlayBook and I’ll write good things about it on […]
Top 10 Inspiring Uses of Flash
I was flicking through the latest issue of .net magazine when I came across a great article by Hoss Gifford talking about his ten favourite uses of Flash. Covering everything from Molehill to AIR for iOS, this four page article makes it very easy for even the biggest cynic to get excited about the Flash […]
Building iOS Apps with Flash’s Help
We recently released, Cweeture Jump, our first in-house iPhone game. Although we rely heavily on Flash at WeeWorld, Cweeture Jump was actually written natively using Objective C for a number of reasons. Interestingly though this didn’t mean that Flash was entirely removed from the equation as our art team opted to continue using it to […]