Here’s a project I completed for WeeWorld at the tail end of last year. WeeMoji is an app for iOS and Android that lets you make your very own customised emojis and stickers featuring you! At its core is a fun avatar creator where you make a little WeeMee that looks just like yourself. The […]

02
Jan

I spent part of December working on an Apple Watch game demo. I was looking for a quick native project that I could get my teeth into over the Christmas break and thought it would be fun to write an endless runner. I actually couldn’t find any Apple Watch endless runners on the App Store […]

30
Oct

I said in my previous post that I’d show off some more levels from my Tomb Jump game demo. So here’s a video of the game’s hardest difficult setting. While I was more than happy with my earlier level designs I thought it would be cool to try and recreate the sense of action and […]

10
Oct
stored in: General, iOS, Tomb Jump and tagged: , ,

Here’s a little game demo I bashed together at the beginning of the year. I’d been playing Mr Jump on my iPhone for an insanely long time and thought it might be a good idea to try and build my own game borrowing some of its elements. So I spent a few weeks coding Tomb […]

You guys been to see The Force Awakens yet? Isn’t Kylo Ren an awesome bad guy? I thought so too but it’s clear the dude isn’t very good at catching lightsabers. So I thought I’d write a little app to help Kylo complete his training. Sure, I know Supreme Leader Snoke is suppose to be […]

30
Jul
stored in: AIR, Flash, iOS and tagged: , , ,

The beta release of Adobe AIR 19 has landed and the big news is that we finally have the AS3 Workers API for iOS. So what are Workers? Well put simply, Workers lets us create multi-threaded AIR and Flash Player applications. This is significant because you can finally relegate CPU intensive tasks to a background […]

21
Oct
stored in: iOS and tagged: , ,

I’ve been tinkering with Swift, Apple’s new programming language, over the last few months. It’s a really neat programming language and probably isn’t that far off what ActionScript 4 would probably have become if it had ever seen the light of day. While Objective-C can look complicated and confusing, Swift is very easy to get […]

07
Aug

Sometimes at WeeWorld we like to break away from the constraints of the WeeMee and focus on other original character concepts. Jeff the Unicorn is one such idea that’s been extremely popular with our users, so we thought we’d try and explore some mobile game concepts featuring him. I’ve spent the past four weeks working […]

Thanks to Autodesk’s Scaleform, the user interfaces in many of your favourite video games have all been created using Flash Professional and successfully integrated with the game’s native code. Mass Effect, Crysis and Halo Wars are prefect example of AAA titles that have gone down this route. However Rovio – the makers of angry birds […]

Just thought I’d let you guys know that we released an update to Match Mee with a bundle of new features and bug fixes. The major addition was a treasure room allowing the player to see their collected Idols. It’s something people had been asking for so we were more than happy to oblige. From […]