WebGL in Flash Online Video Course

As you can probably guess from my most recent posts, I’m pretty excited by Flash Professional’s HTML5/WebGL support. It opens a huge number of possibilities for those wishing to target mobile browsers and, in many ways, makes your Flash content a first-class citizen within a web page. One thing that’s lacking at the moment however, […]

Array and Vector API Improvements

It’s not often you see updates to the ActionScript 3 class APIs these days, so I was pleasantly surprised to see that the AIR 19 beta introduces two new methods to the Vector and Array class: insertAt() removeAt() They are intended as a replacement for the splice() method when you only want to add or […]

iOS Concurrency

The beta release of Adobe AIR 19 has landed and the big news is that we finally have the AS3 Workers API for iOS. So what are Workers? Well put simply, Workers lets us create multi-threaded AIR and Flash Player applications. This is significant because you can finally relegate CPU intensive tasks to a background […]

Video: Intro to Flash Pro’s WebGL Runtime API

The video from my Introduction to Flash Professional’s WebGL Runtime API webinar is now available. The encoding for the video unfortunately looks a bit wonky in places but I’ve provided the slides from the presentation below so you should be able to follow along with the audio. In addition, the FLA and source code from […]

Code: Intro to Flash’s WebGL Runtime API

I’ve placed the example source code from yesterday’s webinar on GitHub. You’ll find the original FLA file complete with the JavaScript source code (it’s inside bunny.html). As an added bonus I’ve also included a TypeScript version of the example. You can find the repository here: https://github.com/ccaleb/flash-webgl-intro And here’s a link to a running version of […]

Slides: Intro to Flash’s WebGL Runtime API

Thanks to everyone who attended today’s webinar about Flash Professional’s WebGL Runtime API. Here are the slides from today. Unfortunately I ran out of time and had to quickly skip over most of my content on ECMAScript 6 and TypeScript. If you’d like to know more though then please visit the links listed at the […]

Webinar: Intro to Flash’s WebGL Runtime API

On June 17th (8:00AM PST) I’ll be presenting a one hour webinar on Flash Professional’s WebGL Runtime API. If you’d like to find out how to create interactive Flash content that will run on both desktop and mobile browsers then it might be worth dropping by. I’ll be walking through the steps required to build […]

Making HTML5 Games using Flash Professional

Colin Holgate from Funny Garbage recently presented his experience of creating HTML5 games using Flash Professional. As Colin demonstrates, anyone wanting to target HTML5 while using the familiar Flash workflow can easily do that using Flash’s HTML5 Canvas document type. And as you can see from the video, the end results are quite impressive.

TestFlight and Build Numbers

If you’ve been uploading builds to TestFlight you’ll no doubt have noticed that you need to increment your app’s version number each time you want to deploy a new build. Annoyingly Adobe AIR’s <versionNumber> tag has always populated both the CFBundleShortVersionString and CFBundleVersion keys in the iOS info.plist file, meaning there was no way to […]

TestFlight Beta Testing from iTunes Connect

If you’ve been using the TestFlight website to upload and distribute test builds of your Adobe AIR apps then you’ll probably be aware that the service has moved. Apple acquired TestFlight in February and have now integrated it within iTunes Connect. So here are a few useful tips for uploading your app for TestFlight beta […]