The Starling Handbook

Isn’t the Starling framework awesome! It’s as much a part of the Flash/AIR platform as the native APIs themselves. In my opinion, it’s single handedly responsible for so many developers sticking with Adobe’s platform over the past few years. With Starling you can create 2D games that are every bit as impressive as games written […]

Adobe AIR Flappy Bird Clone

I had Sunday afternoon to myself, so I thought I’d port my HTML5 Flappy Bird clone to Adobe AIR and see how quickly I could get it up and running on mobile. It didn’t take that long at all and I was pretty pleased with the end result. Porting the JavaScript to ActionScript 3 only […]

Corgi Warlock Released!

If you’ve been following my blog recently you may have seen my WebGL experiments that featured some cute game characters that had been created by my buddy Alex. Well those characters were from a game he was working on called Corgi Warlock, and the good news is that it’s now available to purchase on Steam! […]

Flash Professional Is Being Renamed

So the big news today is that Adobe are renaming Flash Professional. From early next year it’ll be known as Adobe Animate CC. This will more accurately reflect Flash’s position as an animation tool for the web and beyond. It’s also obviously an attempt to get around the negativity that is constantly attached to any […]

WebGL Experiment #5

I thought I’d finish up my recent round of WebGL experiments with the cast of goodies from Corgi Warlock. Don’t they look great! Oh and a huge congratulations to my buddy Alex for getting his Corgi Warlock game green-lit on Steam. Alex has been feverishly working away on it over the last year or so. […]

WebGL Experiment #4

Today’s WebGL experiment is actually a character from WeeWorld. Say hello to Jeff the Unicorn everyone. Jeff hates being a unicorn by the way. Whatever you do, don’t call him cute. For this experiment I chained together a series of separate Jeff animations. One of him puking, another of him farting, and finally one of […]

WebGL Experiment #3

This time we’ve got a fishy foot soldier. I thought I’d drop in one of Alex’s death animations along with a walk cycle. It works quite well don’t you think. I’ve just realised that Alex’s original animations are all set to run at 8 frames-per-second whereas I seem to have accidentally cranked everything up to […]

WebGL Experiment #2

Another one of Alex’s characters from Corgi Warlock. I absolutely love the baddie’s flaming sword!

WebGL Experiment #1

I had some fun last week mucking around with Flash Professional’s WebGL publish features. My buddy Alex very kindly sent over some character animations from his Corgi Warlock game so I set about converting them for WebGL. All of Alex’s original artwork and animation was actually produced using Flash so getting them working with Flash’s […]

Flash @ Adobe MAX

Looks like Flash Professional will be getting some attention at this year’s Adobe MAX. Focus seems to be on the latest drawing and animation improvements, and also Flash’s HTML5 and WebGL publish targets. Here’s a list of the sessions and labs that’ll be on offer: Animating Nickelodeon’s riDUCKulously awesome series Breadwinners with Flash CC Animating […]