Careers Hub Interactive
I just thought I’d show off an Adobe AIR project that I worked on recently. The Careers IT Seat Interactive is an iPad application that was developed as part of the Glasgow Science Centre’s Careers Hub exhibit. It consists of a series of games and quiz style questions designed to challenge and entertain visitors as […]
Jeff the Unicorn
Sometimes at WeeWorld we like to break away from the constraints of the WeeMee and focus on other original character concepts. Jeff the Unicorn is one such idea that’s been extremely popular with our users, so we thought we’d try and explore some mobile game concepts featuring him. I’ve spent the past four weeks working […]
iOS X-wing Targeting Computer
There are new Star Wars films on the horizon and I’m pretty damn excited by that. In fact I’m so excited I decided to re-write my X-Wing Targeting Computer app for iOS. Yay! You may remember the original ran on Android handsets and was written using Adobe AIR. This time I thought I’d go native […]
Bunny Boss Battle
It’s been a few months since I last showed off Bunny Vengeance. Well here’s the latest version of the prototype and as you can see from the video it’s looking much more complete. The most obvious change is the addition of the Boss – previously you were just fighting a clone of yourself. Blocking punches […]
Bunny vs. Bunny
As promised, here’s a quick video of our first Bunny Vengeance rapid prototype. For demo purposes I’m using a clone of our hero as the opponent. I’m still waiting for plenty more animation from Alex, which I’ll hopefully drop-in over the weekend. But for the time being you can see in the video above: a […]
More Bunny Vengeance
So I finally found some time to start coding the Bunny Vengeance game idea that I’d been working on with my buddy Alex. The first prototype will be fairly simplistic but it should give us an idea if it has any mileage. Alex has sent over a tonne of animation and I’m using Flash Professional […]
60fps gameplay with Box2D and Starling
My post from a few weeks back may have piqued your curiosity. It showed the bare bones of a scrolling platform game built on top of Box2D and running with debug graphics. Since then I’ve been busy adding proper visuals to it using the Starling framework and can now reveal what the heck I’ve actually […]
Match Mee Treasure Room Update
Just thought I’d let you guys know that we released an update to Match Mee with a bundle of new features and bug fixes. The major addition was a treasure room allowing the player to see their collected Idols. It’s something people had been asking for so we were more than happy to oblige. From […]
Endless Runner
Just thought I’d show off a video of something I’ve been working on over the last few weeks. It’s a work-in-progress and only has debug graphics in place but it should give you an idea of what I’m trying to do. If you’re still not sure where I’m heading with it then take a look […]
Creating a Custom Virtual Keyboard
Although AIR for iOS offers access to the iOS virtual keyboard, you have limited control over the type of keyboard that appears. If you want additional keyboard configurations within your Flash project then you’ll need to build your own custom keyboard component. Although this will require some development effort it will allow you to tailor […]