29
Mar
stored in: Projects and tagged: , ,

Tweet As promised, here’s a quick video of our first Bunny Vengeance rapid prototype. For demo purposes I’m using a clone of our hero as the opponent. I’m still waiting for plenty more animation from Alex, which I’ll hopefully drop-in over the weekend. But for the time being you can see in the video above: [...]

23
Mar
stored in: Projects and tagged: , ,

Tweet So I finally found some time to start coding the Bunny Vengeance game idea that I’d been working on with my buddy Alex. The first prototype will be fairly simplistic but it should give us an idea if it has any mileage. Alex has sent over a tonne of animation and I’m using Flash [...]

Tweet My post from a few weeks back may have piqued your curiosity. It showed the bare bones of a scrolling platform game built on top of Box2D and running with debug graphics. Since then I’ve been busy adding proper visuals to it using the Starling framework and can now reveal what the heck I’ve [...]

Tweet Just thought I’d let you guys know that we released an update to Match Mee with a bundle of new features and bug fixes. The major addition was a treasure room allowing the player to see their collected Idols. It’s something people had been asking for so we were more than happy to oblige. [...]

06
Feb
stored in: Flash, Projects and tagged: ,

Tweet Just thought I’d show off a video of something I’ve been working on over the last few weeks. It’s a work-in-progress and only has debug graphics in place but it should give you an idea of what I’m trying to do. If you’re still not sure where I’m heading with it then take a [...]

Tweet Although AIR for iOS offers access to the iOS virtual keyboard, you have limited control over the type of keyboard that appears. If you want additional keyboard configurations within your Flash project then you’ll need to build your own custom keyboard component. Although this will require some development effort it will allow you to [...]

22
Nov

Tweet At WeeWorld we just released our latest iOS game, Match Mee, and I’m delighted to announce it’s our first app written using Adobe AIR. This is quite a departure for us as previously we’ve exclusively written native apps. However, given the continual improvements to the AIR SDK and the fact that Match Mee required [...]

15
Oct

Tweet I’ve been working with my buddie Alex on a new game idea, codenamed Bunny Vengeance. We’ve not committed to actually making anything for real yet but I thought I’d share a concept video that Alex put together. I’m hopeful that we’ll at least put together a few rapid prototypes but it really depends on [...]

Tweet There are many technical challenges when moving from desktop to mobile but the first thing that usually catches newbies out is the increased pixel density of compact mobile screens. When writing Flash iOS Apps Cookbook, pixel density was something I’d addressed in Chapter 4, Porting Flash Projects to iOS. However after reading the feedback [...]

Tweet While iOS devices have a smaller physical screen size compared to desktop monitors, they have a much higher pixel density. Pixel density is typically measured in pixels per inch (PPI) and indicates the amount of detail that can be shown on a screen. The higher the pixel density, the greater the detail that can [...]