My post from a few weeks back may have piqued your curiosity. It showed the bare bones of a scrolling platform game built on top of Box2D and running with debug graphics. Since then I’ve been busy adding proper visuals to it using the Starling framework and can now reveal what the heck I’ve actually been working on. It’s a recreation of the Tomb Town level from Halfbrick Studios’ excellent Monster Dash game.
I really love the stuff Halfbrick produce and thought that recreating a level from Monster Dash would be an ideal way to learn more about game design. I used to work in the games industry years ago but only got back into games programming more seriously recently with the release of WeeWorld’s Match Mee for iOS. It was also another good excuse to see just what could be created with Adobe AIR. I’m happy to report that the video you see above shows my demo running on an iPad 1 at 60fps.
I’m pretty happy with the end result and while it’s certainly not a perfect recreation, I’m sure you’ll agree it’s pretty damn close.