JS-Linter Flash Pro CC Extension

Static code analysis tools like JSLint can be a real time saver when working with JavaScript. It can be somewhat frustrating only finding out about errors in your code at runtime. It’s especially true when working with Flash Pro’s HTML5 Canvas document, where a simple typo can leave you with a blank page in your […]

Flash Pro Introduces HTML5 Canvas Doc

Adobe has just released an update to Flash Professional CC and the great news is that it now provides native HTML5 document support. This is a significant step towards Flash’s deeper integration with HTML5 and the CreateJS framework. You can now create a new HTML5 document directly from Flash Professional and you’ll find all the […]

Away3D TypeScript

It looks like there has been some significant work going on to port Away3D to Typescript. For the last few months plugin.IO and Karim Beyrouti have been busy porting Away3D to JavaScript via TypeScript. The process has required reverse-engineering of the Flash framework and Adobe themselves have been on hand to help. The nice thing […]

Physics and Pixi JS

I spent some time over the weekend adding Box2D physics to the JavaScript version of my endless runner prototype. As you can see from the video below, you can now interact with our little hero, making him run and jump between platforms (once again, apologies about the terrible camera work). The demo may still be […]

Pixi JS Rocks!

I wrote about Starling JS recently, but there are tonnes of similar JavaScript graphics libraries out there that are worth exploring. One that’s got me quite excited is pixi.js, which has a very similar API to Starling and also boasts support for WebGL as well as Canvas. As a quick test I ported some of […]

Starling JS

Here’s something I’ve been secretly wishing for for quite some time now. The boys and girls at Gamua just announced that a JavaScript port of their open source Starling gaming framework will soon be made available. Starling JS will share the exact same API as its ActionScript 3 sibling and will even feel familiar to […]

Have a very HTML5 Christmas

At WeeWorld we rely quite heavily on the Flash runtime and its excellent vector renderer. However for toady’s post I thought it would be fun to use the Toolkit for CreateJS to export some of our Flash assets to HTML5. Of course, the assets are of no use whatsoever on their own, so I rolled […]

iOS HTML5 Speedometer App

Here’s something I’ve been meaning to blog about for well over a year but for one reason or another didn’t get round to it. It’s an HTML5 port of a speedometer app I once wrote using Adobe AIR. I thought it would be a good way of polishing up on my JavaScript and also learn […]

Flash Pro CS6 and the Toolkit for CreateJS

Learn how to build rich HTML5 applications with content exported using Flash Professional CS6’s Toolkit for CreateJS. What you will learn… The fundamentals of the CreateJS suite of JavaScript libraries How to publish Flash Professional CS6 assets for use with CreateJS How to write JavaScript that utilizes your exported content What you should know… You […]

Best Quality Imitation Watches

American friends have benefits, and we introduce The Best Quality Imitation Watches In the late 1920s, it was a very important chapter in the history of watches and clocks. Today, watch wears have long enjoyed the essential decorations. Watch brand, although many, but we like or luxury brands, such as rolex omega hublot panerai, breitling, […]