The initial release won’t target WebGL but will instead use HTML5 Canvas to render its display list. Seeing as Starling has always been about blazing fast hardware accelerated performance, the use of Canvas as the renderer might make it feel as if Starling’s wings have been clipped slightly but it will guarantee maximum compatibility across desktop and mobile web browsers. In fact, I tried an early Starling JS demo on my iPhone 5 and its performance within Safari was very impressive. Of course, the prospect of having a WebGL powered version of Starling is mouth watering and is something Gamua intend to implement in a future release.
If you’re as excited as me then be sure to register here for notification of Starling JS’s official release.