30
May
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Tweet BAFTA Scotland recently hosted an evening showcasing Scottish games talent, and I took the opportunity to pop along and see what was on offer. There was a really diverse selection available to play, including award-winning games from the 2013 Scottish Game Jam and the BAFTA Scotland New Talent Awards. I was struck by the [...]

16
May
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Tweet One of the nice things about keeping a blog is that I get contacted by people from time to time asking me to take a look at their apps or pointing me in the direction of other successful apps written in Adobe AIR. Here’s a few that have come to my attention recently. Picshop [...]

Tweet NOTE: If you read this post then please also read the comment at the end from sHTiF (creator of Genome2D) who details some poor assumptions/misunderstandings on my part. When writing my Monster Dash clone, I opted to start by using Flash’s classic display list. Although my intention was to eventually swap over to the [...]

Tweet If you’re one of the many people aghast at Adobe’s decision to abandon ActionScript 4 then you might be very interested in PlayScript. Developed by Zynga, PlayScript is an open-source ActionScript 3 compatible compiler that targets a variety of runtimes to quickly build 3D games for both the web and mobile devices. In addition [...]

25
Feb
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Tweet It took me long enough but I finally got around to seeing Indie Game: The Movie the other night at the Centre for Contemporary Arts (CCA) in Glasgow, and I must say I thoroughly enjoyed it. The film documents the development of independent games, through the story of three well known games: Braid, Super [...]

Tweet It seems just about every game these days relies on physics. There are many engines available but probably the most popular is Box2D, which powers smash hits including Angry Birds and Tiny Wings. But if you’re looking to write your first physics based game then it can all feel rather daunting. Thankfully Packt Publishing’s [...]

16
Jan
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Tweet I used to suffer from a lack of motivation and sometimes just a complete lack of direction. It’s one of the reasons I started this blog. Just the act of writing out my thoughts seems to get things straight in my head, allowing me to actually be productive and learn new things. I began [...]

09
Jan
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Tweet Well that’s another year over and it’s been a hugely satisfying one. I’ve also just realised that I’ve kept this blog going for just over three years now, which I’m actually pretty damn proud of. You may have noticed that I haven’t blogged as frequently this year. That’s intentional as I wanted to focus [...]

30
Aug

Tweet I don’t get out anywhere near enough these days, so my boss sent me off to the Edinburgh International Technology Festival. I must admit, there was a great mix of presentations over the two days, but it was the gaming related talks that I found of most interest, and I’d like to share some [...]

26
Jul
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Tweet I really must applaud Adobe for their really quick turnaround times for the AIR SDK. The public beta of AIR 3.4 is now available and includes some great new features. Being quite heavily focussed on iOS development myself, I’m delighted to see the following inclusions: Direct AIR deployment using ADT (without iTunes) Push Notifications [...]