Building iOS Apps with Flash’s Help
We recently released, Cweeture Jump, our first in-house iPhone game. Although we rely heavily on Flash at WeeWorld, Cweeture Jump was actually written natively using Objective C for a number of reasons. Interestingly though this didn’t mean that Flash was entirely removed from the equation as our art team opted to continue using it to […]
Facebook Graph API Development with Flash
I don’t post enough about books on my blog, so here’s one for all you Flash developers out there interested in Facebook integration. Michael James William’s “Facebook Graph API Development with Flash” is a great introduction to the Facebook Graph API and definitely worth a read. The book gets straight to the point and covers […]
Doppelgänger Released
You may remember I posted a few months back about our Facebook Challenge day at WeeWorld and my team’s heartache at unfairly losing to team Sex Panther. You don’t? We’ll personally I won’t forget coz the demo we produced was pretty cool. So cool in fact that Doppelgänger recently got added to the WeeWorld roadmap […]
Adobe AIR 2.6 is Live
Good news, particularly for those interested in iOS development with Flash. Adobe AIR 2.6 is now live (runtime and SDK), with AIR for iOS now having feature parity with AIR for Android. If you remember, Adobe temporarily halted development of the Packager for iPhone leaving those wishing to target the platform limited to AIR 2.0, […]
Flash Player 10.2 Available on Android Market
The latest Flash Player – 10.2 – is now available for download from the Android Market for Android 2.2 (Froyo), 2.3 (Gingerbread) and 3.0 (Honeycomb). So what can users expect? Well Adobe are promising performance enhancements, which will extend to 2.2 and 2.3 devices. Also, for Honeycomb, the Player will be tightly integrated with the […]
What Can You Do With Bytes?
So what can you do with bytes? Lots of things actually, and Thibault Imbert will prove it to you with chapters one and two of his book. Thibault has very kindly decided to make “WCYDWB?” available for free, with each new chapter being released as a PDF as soon as it’s finished. I remember reading […]
Converting Flash Content to HTML5
You might remember the excitement at one of the sneak peek sessions at Adobe MAX, where a tool was shown that took Flash content and converted it to HTML5. Well Adobe has just made that tool available on Adobe Labs for anyone wishing to target non-Flash-enabled devices. Codenamed “Wallaby”, this initial beta version is aimed […]
Molehill Demonstrations
So I’ve been trying out the Flash Player 11 Incubator build and in particular some of the Molehill demos that have been released. So what do I think? Well I’ve been fairly impressed and Adobe seem to have delivered everything they promised. So here’s a list of some of the stuff I’ve been looking at. […]
Unity to Target Flash Platform and Molehill APIs
There was some exciting news at the Flash Gaming Summit in San Francisco with Adobe announcing the public availability of the Molehill APIs, which will be made available through a new beta version of the Flash Player. But what’s even more interesting is the announcement that the nice chaps over at Unity 3D are planning […]
Flash Platform Mobile Momentum
Some interesting statistics coming from Adobe at this years Mobile World Congress. It looks like the Flash Platform is starting to see some decent penetration on mobile, with developers now able to deploy Adobe AIR applications to more than 84 million smart phones and tablets running Android and iOS. Flash Player 10.1 has also done […]