Building a Parallax Scroller with Pixi.js: Part 4

This tutorial series has been updated for PixiJS v4. Welcome to the fourth and final tutorial in the series detailing how to build a parallax scrolling map using JavaScript and pixi.js. In the previous tutorial we started writing the scroller’s foreground layer by implementing an object pool and learning how to work with sprite sheets. […]

Building a Parallax Scroller with Pixi.js: Part 3

This tutorial series has been updated for PixiJS v4. Welcome back to the third in a series of tutorials covering how to make a parallax scrolling map using JavaScript and pixi.js. A lot’s been covered so far. In the first tutorial you learned some pixi.js fundamentals and applied parallax scrolling to a couple of repeating […]

Building a Parallax Scroller with Pixi.js: Part 2

This tutorial series has been updated for PixiJS v4. In this series of tutorials we’ll discover how to make a parallax scrolling map similar to that found in games such as Canabalt and Monster Dash. The first part introduced the pixi.js rendering engine and covered the fundamentals of parallax scrolling. Now we’ll build upon our […]

Building a Parallax Scroller with Pixi.js: Part 1

This tutorial series has been updated for PixiJS v4. Ever played endless runner games such as Canabalt and Monster Dash, and wondered how to build their scrolling game maps? In this tutorial we’ll take our first steps towards building a similar parallax scroller using JavaScript and the pixi.js 2D rendering engine. What you will learn… […]

Quick Start Guide to Swift

I’ve been tinkering with Swift, Apple’s new programming language, over the last few months. It’s a really neat programming language and probably isn’t that far off what ActionScript 4 would probably have become if it had ever seen the light of day. While Objective-C can look complicated and confusing, Swift is very easy to get […]

An Introduction to Flash’s WebGL Runtime API

Learn how to build interactive WebGL content using Adobe Flash Professional CC 2014 that will run across both desktop and mobile browsers. What you will learn… How to publish for WebGL from Flash Professional CC 2014 The basics of Flash’s WebGL Runtime API How to work with Flash movie-clips using JavaScript What you should know… […]

An Introduction to Starling and Sprite Sheets

The April issue of Flash & Flex Developer’s magazine is now available and includes my second Starling framework tutorial. It covers some of Starling’s display list basics and demonstrates how to create animation with the use of sprite sheets. Just head over to the magazine’s offical website where you can download the latest issue for […]

Creating Particle Effects with Starling

I was asked by Flash & Flex Developer’s magazine to write a tutorial covering Starling and its particle system extension. So if you fancy seeing just how easy it is to get really great particle effects up and running using Starling then head on over to the magazine’s official website and grab yourself a copy […]