AIR’s Improved iOS Packaging Engine

It has been available since AIR 4.0 but I’ve held off covering AIR’s improved packaging engine for iOS due to a major bug at the time. Thankfully it seems to be fixed in the AIR 13.0 beta (yup we’ve gone from 4.0 to 13.0 in one step) so I thought I’d take the packager out […]

Adobe AIR Games Showcase #2

It used to be the case I’d have to actively go looking for desktop and mobile games written in AIR, but these days they aren’t that hard to find. Personally I think it shows AIR’s increasing strengths as a games (and mobile in particular) development platform. Anyway, here are few games that really show the […]

AIR Mobile Games Showcase #1

Over the past few weeks I’ve been playing quite a few really great mobile games written in Adobe AIR, so I thought I’d list them here for you guys to check out. All of them are definitely worth a look. Help Me Fly I’ve probably spent more time with this game on my iPhone than […]

10 Steps to Learning ANE iOS Development

Over the past week or so I’ve been looking at Adobe AIR Native Extension (ANE) development. It’s something I’d been meaning to take a gander at for ages but never seemed to find the time. Plus on the surface, developing an ANE seemed a little intimidating. Well the good news is it’s not really that […]

Mobile Workers Coming to Mobile

It has taken a while but it looks like mobile workers are finally going to see the light of day on Android and iOS. They were announced as part of the Adobe AIR 3.9 beta, which is now available for download. In fact, here are the features that you can try out right now: Mobile […]

Bunny Boss Battle

It’s been a few months since I last showed off Bunny Vengeance. Well here’s the latest version of the prototype and as you can see from the video it’s looking much more complete. The most obvious change is the addition of the Boss – previously you were just fighting a clone of yourself. Blocking punches […]

Going Mobile with Flash and Scaleform

Thanks to Autodesk’s Scaleform, the user interfaces in many of your favourite video games have all been created using Flash Professional and successfully integrated with the game’s native code. Mass Effect, Crysis and Halo Wars are prefect example of AAA titles that have gone down this route. However Rovio – the makers of angry birds […]

Stick Tennis

I actually meant to post about this game when it was originally released last year but for one reason or another didn’t get round to it. Thankfully its feature the other day on the App Store reminded me about it again. Stick Tennis is a really cool Adobe AIR tennis game that will have you […]

Upcoming Flash Runtime Features

Things have been quiet on the Flash and AIR front of late but thankfully there’s news of some exciting new features that are on the horizon. Here’s a list of the ones that I’m particularly excited about: Improved iOS compile times Reduced iOS file sizes Mobile Workers Integrated Physics iOS7 Support GameInput Support on iOS7 […]

iOS Native Extensions

While the AIR SDK offers a fairly comprehensive API, if you’re targeting mobile then you’re pretty much gonna have to rely on a few native extensions here and there. I’ve actually been pleasantly surprised by the number of quality extensions that have been produced by the community, and more continue to pop up every day. […]