JS-Linter Flash Pro CC Extension

Static code analysis tools like JSLint can be a real time saver when working with JavaScript. It can be somewhat frustrating only finding out about errors in your code at runtime. It’s especially true when working with Flash Pro’s HTML5 Canvas document, where a simple typo can leave you with a blank page in your […]

Using Flash Pro in WeeWorld’s HTML5 Workflow

We’re targeting HTML5 more and more at WeeWorld but doing so has always been a problem for us. You see our illustrators and animators rely heavily upon Flash Professional. With our previous HTML5 and JavaScript projects we’d been left in a bit of a pickle because it just wasn’t possible to take our Flash content […]

Bunny Boss Battle

It’s been a few months since I last showed off Bunny Vengeance. Well here’s the latest version of the prototype and as you can see from the video it’s looking much more complete. The most obvious change is the addition of the Boss – previously you were just fighting a clone of yourself. Blocking punches […]

Upcoming Flash Runtime Features

Things have been quiet on the Flash and AIR front of late but thankfully there’s news of some exciting new features that are on the horizon. Here’s a list of the ones that I’m particularly excited about: Improved iOS compile times Reduced iOS file sizes Mobile Workers Integrated Physics iOS7 Support GameInput Support on iOS7 […]

New Features Coming to Adobe Scout

Adobe Scout is one of the most impressive Flash-related tools to appear in years. So it’s great news to see that Adobe is about to release an update that features support for memory allocation tracking, which was badly missing from the original. You can see a sneak preview in the video below. While powerful, the […]

ActionScript 3: The New Bottleneck?

NOTE: If you read this post then please also read the comment at the end from sHTiF (creator of Genome2D) who details some poor assumptions/misunderstandings on my part. When writing my Monster Dash clone, I opted to start by using Flash’s classic display list. Although my intention was to eventually swap over to the Starling […]

Zynga introduce PlayScript compiler and runtime

If you’re one of the many people aghast at Adobe’s decision to abandon ActionScript 4 then you might be very interested in PlayScript. Developed by Zynga, PlayScript is an open-source ActionScript 3 compatible compiler that targets a variety of runtimes to quickly build 3D games for both the web and mobile devices. In addition to […]

Bunny vs. Bunny

As promised, here’s a quick video of our first Bunny Vengeance rapid prototype. For demo purposes I’m using a clone of our hero as the opponent. I’m still waiting for plenty more animation from Alex, which I’ll hopefully drop-in over the weekend. But for the time being you can see in the video above: a […]

More Bunny Vengeance

So I finally found some time to start coding the Bunny Vengeance game idea that I’d been working on with my buddy Alex. The first prototype will be fairly simplistic but it should give us an idea if it has any mileage. Alex has sent over a tonne of animation and I’m using Flash Professional […]

Adobe Abandon ActionScript Next

So Adobe made a series of announcements yesterday regarding changes to the Flash roadmap, and typically some of those decisions have had the Flash community up in arms again. Last year I made a conscious decision not to get involved in these often heated debates but I thought that one major piece of news from […]