Doppelgänger iPad Experiment

While we primarily develop our iOS apps at WeeWorld using Objective-C, we are open to alternative technologies. Here’s a little iPad game we put together as part of our evaluation of Adobe AIR. Doppelgänger is a port of a Flash-based browser game we released on WeeWorld last year and seemed like a natural fit for […]

Age of Defenders

Here’s a really nice browser-based Flash game that has just been ported to iOS and Android. Age of Defenders is a real-time multi-player tower defence game built with Flash and Adobe AIR. One of the really nice features of its online play mode is that you can do battle with other players across multiple platforms. […]

Vlad’s Vampire Bats

The Flash platform has had some success with children’s interactive books and here’s another one that’s arrived just in time for Halloween. Vlad’s Vampire Bats tells the story of Vlad; a lonely vampire with a problem: everything he touches turns into a bat. You’ll be taken through 17 screens of animated fun, lighting candles with […]

Packt Cookbook Giveaway

I’m giving away two copies of the excellent Flash Development for Android Cookbook by Joseph Labrecque, and you’ll be delighted to know that entering the giveaway requires almost no effort at all! To whet your appetite, here’s a little information about the book from the Packt Publishing website: The quickest way to solve your problems […]

Overlaying AIR SDK for Flash Professional CS5.5

If you’re using Flash Professional CS5.5 (CS6 owners should follow these steps) and would like to take advantage of the AIR 3.5 SDK then perform the following steps for your operating system of choice. Microsoft Windows Ensure that Flash Professional CS5.5 is closed. Download the AIR 3.5 SDK for Windows archive from the Adobe website. […]

Machinarium for iPad 2

Here’s by far the most beautiful AIR for iOS game to date. Machinarium, the award-winning, point-and-click adventure is now available for iPad 2 and managed to grab the #1 spot for all paid categories in the US after just one day! Many of you will recognised Machinarium as it started life as a Flash in-browser […]

Supporting both Flash CS5 and CS5.5

Don’t worry, that’s not the only copy I have of my book. And no, I don’t intend to take a drive along a dangerous snowy mountain road anywhere near a crazy woman’s cabin. It’s just that I’ve learned a lot while writing the Flash iOS Apps Cookbook. Firstly, hard copies are important – they really […]

Adobe AIR Challenge

Writing a mobile app using Flash? Want to win a cash prize? Then why not enter the Adobe AIR App Challenge! Sony has partnered with Adobe to offer a grand prize of $100,000 for the best application optimized to run on their new Android-based Sony Tablet S1 and Sony Tablet S2 tablet devices. The competition […]

Timer Bug in AIR 2.7 for iOS

I was running a rendering test the other day on my iPhone when I noticed something odd. The test was claiming that twice the number of frames were being rendered using AIR 2.7 compared to the AIR 2.6 equivalent that I had run a few months back. This seemed like a pleasant surprise because although […]

Circ – Another Cross Platform Success Story

Here’s another nice looking game developed using Adobe AIR. Circ features a smooth 60fps frame rate and runs on iPhone 4, iPad 1, iPad 2, Samsung Galaxy Tab 10.1, HTC Desire HD, and BlackBerry PlayBook. Phew that’s quite a list. It was developed by Vojtech Havlícek(lead developer) and Anh Vu Hoang (lead designer) from Prague […]