Flash Roadmap Whitepaper

Adobe released its eagerly anticipated whitepaper outlining the future direction of Flash and AIR. With the desktop Flash Player fighting a losing battle against HTML5, and the mobile player dead, it’s no real surprise that Adobe has decided to focus on gaming and the deployment of premium video. Personally I think this is a good […]

Kinect Native Extension for AIR

My brother was telling me how much fun he’d had over the weekend playing with a Microsoft’s Kinect he’d borrowed from a friend. It prompted me to dig out a blog post I’d seen not too long ago showing Kinect integration within Adobe AIR. The post was by Adobe Platform Evangelist Serge Jespers, and showed […]

Default Deployment Settings in Flash Pro CS5.5

If you’re working your way through the code samples provided with Flash iOS Apps Cookbook then you may receive the following error when trying to publish each of the FLAs: It seems that when working with FLA files that were authored by someone else, your own copy of Flash Professional won’t try to use the […]

Flash iOS Apps Cookbook

I’m delighted to announce that my book, Flash iOS Apps Cookbook, has been published and is available in paperback and various eBook formats including Kindle. Written for both beginners and seasoned developers with a working knowledge of ActionScript 3.0 and Flash Professional, the book provides the recipes required to build native iOS apps using the […]

Setting iOS App Name from Flash CS5.5

If you’ve overlaid the latest AIR SDK onto Flash Professional CS5.5 then you may have noticed that it’s no longer possible to set your app’s Home screen name from the AIR for iOS Settings panel. Previously the value of the App name field was used to set the application’s screen name. For example, setting the […]

New Flash Books from O’Reilly

O’Reilly recently released three new Flash related e-books, and the brilliant news is that they’re all available for free. First up there’s What’s New in Adobe AIR 3 and What’s New in Flash Player 11, both of which are by Joseph Labrecque, who is also the author of the excellent Flash Development for Android Cookbook. […]

Hullo 2012!

In my last post I recapped what I’d been up to last year, so I guess it’s only fair to go over my plans for the next twelve months. After all, the reason I started this blog was to force myself to learn new things and to share my findings. Hopefully by posting this it’ll […]

Goodbye 2011

I’ve probably worked harder over the last 12 months than I’ve ever done before, and that’s including my two year stint in the games industry. In fact, I’m not entirely sure where I’ve managed to find the time to update this blog at all, but I’m glad I have. And although some amazing opportunities have […]

Overlaying AIR 3.1 for Flash Professional CS5.5

I finally got round to updating my AIR Overlay tutorial for those who would like to take advantage of the AIR 3.1 SDK from Flash Professional CS5.5. Check it out and let me know if you find it useful: Overlaying AIR 3.1 SDK for Flash Professional CS5.5.

AIR for iOS Optimizations

I thought I’d follow-up my original post about Doppelgänger, and take some time to detail its implementation from a rendering perspective. There’s a lot that can be done to ensure your AIR for iOS apps hit their target frame rate, but these optimizations aren’t always obvious. I’ll also mention a few common pitfalls that leave […]