Flash Player Success Stories

Recently I wrote about several Adobe AIR success stories for iOS. For today’s post I thought I’d focus on the Flash Player and point out just how advanced Flash gaming in the browser has become. Just over a year ago, Adobe introduced access to the GPU via the Stage3D API. Let’s take a look at […]

Adobe AIR iOS Success Stories

“Really! That was done in Flash?” I’m hearing this quite frequently these days. It’s an extremely positive sign and it validates our own evaluation at WeeWorld that Adobe AIR is a more than viable tool for the creation of mobile games. If you’re still in any doubt then here’s a list of games you should […]

How To Make Better Games

I don’t get out anywhere near enough these days, so my boss sent me off to the Edinburgh International Technology Festival. I must admit, there was a great mix of presentations over the two days, but it was the gaming related talks that I found of most interest, and I’d like to share some of […]

Six Open Source Native Extensions

Firstly, if you haven’t already seen it in action, then download Song Pop from the Apple Store or Google Play. It’s a great little song recognisation game that lets you challenge your friends. What’s more, it was written using Adobe AIR and is a perfect example of what can be developed using the Flash platform […]

Learning Games for iOS

Frosby Design has just released its latest iOS kids educational app – Frosby Learning Games. It was developed using Adobe AIR and Flash Professional CS5.5, and has also been featured in Apple’s App Store in the US, UK, Australia and China. It’s a great little app for toddlers and young children, containing a collection of […]

iOS Map Native Extensions

Looking for mapping within your AIR for iOS projects? Then you should take a look at this native extension by Rares Neamtiu. It leveridges the iOS Map Kit framework to provide maps directly within your application. Rares has also recently added some new features to the extension including enhanced marker and events support. Mark Doherty […]

Profiling with Monocle

If you’ve been targeting mobile with the Flash platform or taking advantage of Stage3D on desktop then you’ll no doubt appreciate the need for good profiling tools. Mac OS X users have the excellent Instruments tool to help when developing for AIR for iOS but what about other mobile platforms or if you’re developing from […]

Starling Bubbles

If you’ve been working your way through my book then you may find the content in the following video familiar. As part of a series of articles I’m writing for Flash & Flex Developer’s Magazine, I decided to revisit the underwater bubbles scene from my Flash iOS Apps Cookbook. However, whereas the cookbook focusses on […]

Some Great Flash Announcements

The last few weeks have seen a series of great announcements for the Flash platform and I thought I’d take some time to cover some of my favourites. Stage3D and Unreal Engine The most recent, was the availability of Epic Citadel, which demonstrated the Unreal Engine running within the desktop Flash Player. Using Stage3D to […]

60fps scrolling using Starling

I really do love the simplicity of one-touch mobile games. They’re just so much more accessible to a casual audience compared to modern console games that typically require you to mash a thousand different buttons. However, their apparent simplicity may mislead many to think that such games are easy to make. They’re actually anything but. […]