Windows 7 Slate with Flash Support

I gotta take my hat off to Apple. In the three years since the iPhone’s launch the other mobile OEMs are still desperately trying to play catch-up. Even the impressive Android OS doesn’t quite managed it. Android handsets are already suffering the terrible fragmentation issues (different OS versions, screen resolutions, user interfaces) that Apple has […]

Adobe CS5 Road Show

Edinburgh is such a beautiful city and was an ideal location for the first stop of Adobe’s CS5 Road Show. It gave me the opportunity to appreciate some great architecture as well as feasting my eyes on the new features that have made it into CS5’s range of products. Being primarily a developer I tend […]

Flash: A Victim of its own Success?

This year’s Google IO event was pretty exciting, especially for those interested in the future of Flash. It has certainly been a long time in the making but Flash Player 10.1 finally made its public appearance on Android 2.2 devices, promising to bring the ‘full web’ to mobile. If that wasn’t enough, Adobe also revealed […]

Android 2.2 running Flash 10.1

Here’s a great video showing Flash Player 10.1 running on the Google Nexus One. The performance looks to be pretty impressive across the range of sites shown. I was actually blown away by how good The Eco Zoo ran on the handset as it showcases 3D content, something Flash isn’t particularly renowned for. The demonstration […]

Tutorial for those living in a parallel universe

Good news folks! If you use Flash and live in an alternate reality where Apple and Adobe get along just fine then you’ll probably find this tutorial quite useful. It details how to get the best performance when writing apps with Flash CS5 Professional’s Packager for iPhone. I suppose for everybody else there’s nothing stopping you […]

Exciting new features for Device Central CS5

I’m a big fan of Adobe Device Central and have been using it over the years on various mobile projects. It really was a lifesaver when porting my GamesFlash project from S60 3rd Edition smartphones to the mass market Symbian Series 40 handsets. With their limited CPU and memory constraints, every byte saved mattered and optimising […]

Online Flash Lite Packager is back!

Great news folks. Forum Nokia’s Online Flash Lite Packager is live again. To be honest I was starting to fear the worst but true to their word the boys and girls at Forum Nokia have wheeled out a new version. So if you fancy converted any of your existing Flash projects to Flash Lite and […]

Fight: Flash Player 10.1 v HTML 5

Here’s a video I’ve been meaning to post for a few weeks now. It shows performance comparisons for Flash Player 10.1 against HTML 5 across both the Mac and the Google Nexus One. In order to perform the test a simple particle engine was written that was easily translatable between ActionScript and Canvas. The tests […]

Flash for Android

It’s getting closer. The first public betas for both Flash Player 10.1 and Adobe AIR 2 for Android are almost upon us. If you’re interested then sign-up to be notified via the Flash Player 10.1 or Adobe AIR 2 beta pages. It’ll be interesting to see what the performance is generally like when browsing Flash […]

Has Apple just nuked the Flash iPhone Packager?

So Apple has just changed its developer agreement for those wishing to access the iPhone Developer Program and it could spell the end for Adobe’s iPhone Packager before it has even been released. Here’s the worrying snippet: 3.3.1 Applications may only use Documented APIs in the manner prescribed by Apple and must not use or […]