Good news folks! If you use Flash and live in an alternate reality where Apple and Adobe get along just fine then you’ll probably find this tutorial quite useful. It details how to get the best performance when writing apps with Flash CS5 Professional’s Packager for iPhone.

I suppose for everybody else there’s nothing stopping you using Flash to quickly prototype your apps before committing to Objective C. What’s written in my tutorial will also benefit those wishing to target the Android platform and shows how to take advantage of a device’s GPU to increase animation performance.

Sure glad I only spent 5 minutes putting the tutorial together. It would have been quite irritating if I’d spent a few weeks on it only to find out Steve Jobs had changed the developers license agreement rendering all my hard work useless.

So anyway, here it is: