Isn’t the Starling framework awesome! It’s as much a part of the Flash/AIR platform as the native APIs themselves. In my opinion, it’s single handedly responsible for so many developers sticking with Adobe’s platform over the past few years. With Starling you can create 2D games that are every bit as impressive as games written […]
I wrote a new post for Adobe’s official Animate CC blog recently. It covers a few new features that can be found in Animate surrounding screen resolution, high-definition video export, and how to rotate the stage to make like easier when drawing. Export your animations to multiple screen resolutions. While most stuff I write is […]
There seems to be quite a lot of excitement surrounding the rebranding of Flash Professional CC to Adobe Animate CC. It’s also extremely pleasing to see Adobe actively promote Animate CC and also to see so much positivity from the animation and design community in general. One thing that’s been lost somewhat in the noise […]
Flash Professional is now Adobe Animate CC. The rebranding seems to have been met very positively by the community and it’s also extremely pleasing to see that Adobe are putting their full weight behind Animate CC. The first release of Animate CC also sees a raft of brand new features, many of which are described […]
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