Angry Birds on Facebook
Rovio’s smash hit, Angry Birds, is now available on Facebook thanks to Flash Player 11 and the Starling framework. For those who don’t know, Starling is built on top of Adobe’s Stage3D API and provides hardware accelerate 2D graphics via the GPU. If you take a look at the game’s credits screen you’ll see Starling […]
Minko ShaderLab
Take a look at the video below. Minko ShaderLab is an amazing web application that provides a visual programming environment for creating, testing, and sharing shaders. Written using Flex, it’s for anyone with a basic knoweldge of shader basics and 3D maths, and looks very easy to use. It’s so powerful that you can build […]
Flash iOS Apps Cookbook
I’m delighted to announce that my book, Flash iOS Apps Cookbook, has been published and is available in paperback and various eBook formats including Kindle. Written for both beginners and seasoned developers with a working knowledge of ActionScript 3.0 and Flash Professional, the book provides the recipes required to build native iOS apps using the […]
Creating a Deathmatch
It really does amaze me what’s possible with UDK without the need for any scripting. I thought I’d try my hand at creating my first deathmatch, and it really wasn’t that difficult to get something up and running. My map was fairly simple, consisting of three rooms connected by two corridors, but it still provided […]
More Unreal Engine Fun
Bro: Hey is that Crysis? Me: Yeah why? Bro: It still looks pretty awesome. Look at the foliage density! Me: Ha! Just kidding, I created it using UDK. Bro: Wow! You totally had me fooled. You rock! Me: I know. Yup, I finally found some time to mess around with UDK again and decided to […]
Setting iOS App Name from Flash CS5.5
If you’ve overlaid the latest AIR SDK onto Flash Professional CS5.5 then you may have noticed that it’s no longer possible to set your app’s Home screen name from the AIR for iOS Settings panel. Previously the value of the App name field was used to set the application’s screen name. For example, setting the […]
New Flash Books from O’Reilly
O’Reilly recently released three new Flash related e-books, and the brilliant news is that they’re all available for free. First up there’s What’s New in Adobe AIR 3 and What’s New in Flash Player 11, both of which are by Joseph Labrecque, who is also the author of the excellent Flash Development for Android Cookbook. […]
Hullo 2012!
In my last post I recapped what I’d been up to last year, so I guess it’s only fair to go over my plans for the next twelve months. After all, the reason I started this blog was to force myself to learn new things and to share my findings. Hopefully by posting this it’ll […]
Goodbye 2011
I’ve probably worked harder over the last 12 months than I’ve ever done before, and that’s including my two year stint in the games industry. In fact, I’m not entirely sure where I’ve managed to find the time to update this blog at all, but I’m glad I have. And although some amazing opportunities have […]
Merry Christmas
This little trinket has been in my family for as long as I have. As a kid I used to love winding it up and listening to it playing Silent Night as I sat by the Christmas tree. It always felt like a magical time. As you can tell, the years haven’t been kind to […]