Have a very HTML5 Christmas

At WeeWorld we rely quite heavily on the Flash runtime and its excellent vector renderer. However for toady’s post I thought it would be fun to use the Toolkit for CreateJS to export some of our Flash assets to HTML5. Of course, the assets are of no use whatsoever on their own, so I rolled […]

Flash Player Success Stories

Recently I wrote about several Adobe AIR success stories for iOS. For today’s post I thought I’d focus on the Flash Player and point out just how advanced Flash gaming in the browser has become. Just over a year ago, Adobe introduced access to the GPU via the Stage3D API. Let’s take a look at […]

Creating a Custom Virtual Keyboard

Although AIR for iOS offers access to the iOS virtual keyboard, you have limited control over the type of keyboard that appears. If you want additional keyboard configurations within your Flash project then you’ll need to build your own custom keyboard component. Although this will require some development effort it will allow you to tailor […]

iOS HTML5 Speedometer App

Here’s something I’ve been meaning to blog about for well over a year but for one reason or another didn’t get round to it. It’s an HTML5 port of a speedometer app I once wrote using Adobe AIR. I thought it would be a good way of polishing up on my JavaScript and also learn […]

Adobe AIR iOS Success Stories

“Really! That was done in Flash?” I’m hearing this quite frequently these days. It’s an extremely positive sign and it validates our own evaluation at WeeWorld that Adobe AIR is a more than viable tool for the creation of mobile games. If you’re still in any doubt then here’s a list of games you should […]

Match Mee for iOS Released

At WeeWorld we just released our latest iOS game, Match Mee, and I’m delighted to announce it’s our first app written using Adobe AIR. This is quite a departure for us as previously we’ve exclusively written native apps. However, given the continual improvements to the AIR SDK and the fact that Match Mee required the […]

Bunny Vengeance Game Concept

I’ve been working with my buddie Alex on a new game idea, codenamed Bunny Vengeance. We’ve not committed to actually making anything for real yet but I thought I’d share a concept video that Alex put together. I’m hopeful that we’ll at least put together a few rapid prototypes but it really depends on the […]

Flash Pro CS6 and the Toolkit for CreateJS

Learn how to build rich HTML5 applications with content exported using Flash Professional CS6’s Toolkit for CreateJS. What you will learn… The fundamentals of the CreateJS suite of JavaScript libraries How to publish Flash Professional CS6 assets for use with CreateJS How to write JavaScript that utilizes your exported content What you should know… You […]

How To Make Better Games

I don’t get out anywhere near enough these days, so my boss sent me off to the Edinburgh International Technology Festival. I must admit, there was a great mix of presentations over the two days, but it was the gaming related talks that I found of most interest, and I’d like to share some of […]

One More ‘Lost’ Recipe

There are many technical challenges when moving from desktop to mobile but the first thing that usually catches newbies out is the increased pixel density of compact mobile screens. When writing Flash iOS Apps Cookbook, pixel density was something I’d addressed in Chapter 4, Porting Flash Projects to iOS. However after reading the feedback from […]