Pixi JS Rocks!

I wrote about Starling JS recently, but there are tonnes of similar JavaScript graphics libraries out there that are worth exploring. One that’s got me quite excited is pixi.js, which has a very similar API to Starling and also boasts support for WebGL as well as Canvas. As a quick test I ported some of […]

Some AIR Mobile Apps

One of the nice things about keeping a blog is that I get contacted by people from time to time asking me to take a look at their apps or pointing me in the direction of other successful apps written in Adobe AIR. Here’s a few that have come to my attention recently. Picshop Pro […]

New Features Coming to Adobe Scout

Adobe Scout is one of the most impressive Flash-related tools to appear in years. So it’s great news to see that Adobe is about to release an update that features support for memory allocation tracking, which was badly missing from the original. You can see a sneak preview in the video below. While powerful, the […]

Starling JS

Here’s something I’ve been secretly wishing for for quite some time now. The boys and girls at Gamua just announced that a JavaScript port of their open source Starling gaming framework will soon be made available. Starling JS will share the exact same API as its ActionScript 3 sibling and will even feel familiar to […]

Next Generation Flash Professional

Looks like a new version of Flash Professional is on the horizon. Codenamed Hellcat, it has been re-written to take advantage of 64-bit architecture and should be much faster and hopefully more reliable than previous versions. In the video above, Sr. Product Manager Tom Barclay gives us a first look at it, focussing on the […]

ActionScript 3: The New Bottleneck?

NOTE: If you read this post then please also read the comment at the end from sHTiF (creator of Genome2D) who details some poor assumptions/misunderstandings on my part. When writing my Monster Dash clone, I opted to start by using Flash’s classic display list. Although my intention was to eventually swap over to the Starling […]

Zynga introduce PlayScript compiler and runtime

If you’re one of the many people aghast at Adobe’s decision to abandon ActionScript 4 then you might be very interested in PlayScript. Developed by Zynga, PlayScript is an open-source ActionScript 3 compatible compiler that targets a variety of runtimes to quickly build 3D games for both the web and mobile devices. In addition to […]

Bunny vs. Bunny

As promised, here’s a quick video of our first Bunny Vengeance rapid prototype. For demo purposes I’m using a clone of our hero as the opponent. I’m still waiting for plenty more animation from Alex, which I’ll hopefully drop-in over the weekend. But for the time being you can see in the video above: a […]

More Bunny Vengeance

So I finally found some time to start coding the Bunny Vengeance game idea that I’d been working on with my buddy Alex. The first prototype will be fairly simplistic but it should give us an idea if it has any mileage. Alex has sent over a tonne of animation and I’m using Flash Professional […]

60fps gameplay with Box2D and Starling

My post from a few weeks back may have piqued your curiosity. It showed the bare bones of a scrolling platform game built on top of Box2D and running with debug graphics. Since then I’ve been busy adding proper visuals to it using the Starling framework and can now reveal what the heck I’ve actually […]