Creating WebGL Content with Animate CC

There seems to be quite a lot of excitement surrounding the rebranding of Flash Professional CC to Adobe Animate CC. It’s also extremely pleasing to see Adobe actively promote Animate CC and also to see so much positivity from the animation and design community in general. One thing that’s been lost somewhat in the noise […]

WebGL Experiment #5

I thought I’d finish up my recent round of WebGL experiments with the cast of goodies from Corgi Warlock. Don’t they look great! Oh and a huge congratulations to my buddy Alex for getting his Corgi Warlock game green-lit on Steam. Alex has been feverishly working away on it over the last year or so. […]

WebGL Experiment #4

Today’s WebGL experiment is actually a character from WeeWorld. Say hello to Jeff the Unicorn everyone. Jeff hates being a unicorn by the way. Whatever you do, don’t call him cute. For this experiment I chained together a series of separate Jeff animations. One of him puking, another of him farting, and finally one of […]

WebGL Experiment #3

This time we’ve got a fishy foot soldier. I thought I’d drop in one of Alex’s death animations along with a walk cycle. It works quite well don’t you think. I’ve just realised that Alex’s original animations are all set to run at 8 frames-per-second whereas I seem to have accidentally cranked everything up to […]

WebGL Experiment #2

Another one of Alex’s characters from Corgi Warlock. I absolutely love the baddie’s flaming sword!

WebGL Experiment #1

I had some fun last week mucking around with Flash Professional’s WebGL publish features. My buddy Alex very kindly sent over some character animations from his Corgi Warlock game so I set about converting them for WebGL. All of Alex’s original artwork and animation was actually produced using Flash so getting them working with Flash’s […]

Flash @ Adobe MAX

Looks like Flash Professional will be getting some attention at this year’s Adobe MAX. Focus seems to be on the latest drawing and animation improvements, and also Flash’s HTML5 and WebGL publish targets. Here’s a list of the sessions and labs that’ll be on offer: Animating Nickelodeon’s riDUCKulously awesome series Breadwinners with Flash CC Animating […]

WebGL in Flash Online Video Course

As you can probably guess from my most recent posts, I’m pretty excited by Flash Professional’s HTML5/WebGL support. It opens a huge number of possibilities for those wishing to target mobile browsers and, in many ways, makes your Flash content a first-class citizen within a web page. One thing that’s lacking at the moment however, […]

Video: Intro to Flash Pro’s WebGL Runtime API

The video from my Introduction to Flash Professional’s WebGL Runtime API webinar is now available. The encoding for the video unfortunately looks a bit wonky in places but I’ve provided the slides from the presentation below so you should be able to follow along with the audio. In addition, the FLA and source code from […]

Code: Intro to Flash’s WebGL Runtime API

I’ve placed the example source code from yesterday’s webinar on GitHub. You’ll find the original FLA file complete with the JavaScript source code (it’s inside bunny.html). As an added bonus I’ve also included a TypeScript version of the example. You can find the repository here: https://github.com/ccaleb/flash-webgl-intro And here’s a link to a running version of […]