BAFTA Play

BAFTA Scotland recently hosted an evening showcasing Scottish games talent, and I took the opportunity to pop along and see what was on offer. There was a really diverse selection available to play, including award-winning games from the 2013 Scottish Game Jam and the BAFTA Scotland New Talent Awards. I was struck by the innovation […]

Some AIR Mobile Apps

One of the nice things about keeping a blog is that I get contacted by people from time to time asking me to take a look at their apps or pointing me in the direction of other successful apps written in Adobe AIR. Here’s a few that have come to my attention recently. Picshop Pro […]

Zynga introduce PlayScript compiler and runtime

If you’re one of the many people aghast at Adobe’s decision to abandon ActionScript 4 then you might be very interested in PlayScript. Developed by Zynga, PlayScript is an open-source ActionScript 3 compatible compiler that targets a variety of runtimes to quickly build 3D games for both the web and mobile devices. In addition to […]

Bunny vs. Bunny

As promised, here’s a quick video of our first Bunny Vengeance rapid prototype. For demo purposes I’m using a clone of our hero as the opponent. I’m still waiting for plenty more animation from Alex, which I’ll hopefully drop-in over the weekend. But for the time being you can see in the video above: a […]

More Bunny Vengeance

So I finally found some time to start coding the Bunny Vengeance game idea that I’d been working on with my buddy Alex. The first prototype will be fairly simplistic but it should give us an idea if it has any mileage. Alex has sent over a tonne of animation and I’m using Flash Professional […]

60fps gameplay with Box2D and Starling

My post from a few weeks back may have piqued your curiosity. It showed the bare bones of a scrolling platform game built on top of Box2D and running with debug graphics. Since then I’ve been busy adding proper visuals to it using the Starling framework and can now reveal what the heck I’ve actually […]

Match Mee Treasure Room Update

Just thought I’d let you guys know that we released an update to Match Mee with a bundle of new features and bug fixes. The major addition was a treasure room allowing the player to see their collected Idols. It’s something people had been asking for so we were more than happy to oblige. From […]

Frosby Learning Games 2

Matt at Frosby Games sent me over the follow-up to their Frosby Learning Games app. Designed for 2-5 year olds and approved by teachers, Frosby Learning Games 2 is packed full of fun mini-games that will keep your kids coming back for more. Each game teaches children new skills through play, with fun activities that […]

Goodbye 2012

Well that’s another year over and it’s been a hugely satisfying one. I’ve also just realised that I’ve kept this blog going for just over three years now, which I’m actually pretty damn proud of. You may have noticed that I haven’t blogged as frequently this year. That’s intentional as I wanted to focus more […]

Creating a Custom Virtual Keyboard

Although AIR for iOS offers access to the iOS virtual keyboard, you have limited control over the type of keyboard that appears. If you want additional keyboard configurations within your Flash project then you’ll need to build your own custom keyboard component. Although this will require some development effort it will allow you to tailor […]