Flash Webinar: The Future of Animation

Adobe will be hosting a live webinar – “Flash Professional CC: The Future of Animation” – on January 13th at 8:00am PST. It’s open to everyone and they will be covering many of the latest features in Flash Professional CC including its native and custom platform support. Native support for HTML5 Canvas and WebGL will […]

WebGL Comes to iOS 8 Safari

If you’re an iPhone owner then you’ll probably be pleased to know that iOS 8 comes with WebGL support for Safari. This is huge news for Flash developers and designers since Flash Professional CC 2014 now supports WebGL as a publish target. Here’s a quick video of some Flash content I created running on my […]

Flash and WebGL on Mobile

I got my hands on an HTC One the other day so thought I’d give the demo from my An Introduction to Flash’s WebGL Runtime API tutorial a quick run. When writing the tutorial I’d simply assumed it would work, but I didn’t actually have a WebGL-enabled handset to actually try it on. When my […]

An Introduction to Flash’s WebGL Runtime API

Learn how to build interactive WebGL content using Adobe Flash Professional CC 2014 that will run across both desktop and mobile browsers. What you will learn… How to publish for WebGL from Flash Professional CC 2014 The basics of Flash’s WebGL Runtime API How to work with Flash movie-clips using JavaScript What you should know… […]

Unity WebGL Export

Isn’t Unity awesome! For 3D games developers it’s probably one of the best choices out there and seems to run on just about any hardware platform you can throw at it. Now with Unity 5, things are getting even more awesome as it now targets WebGL, removing the need for the Unity browser plugin. So […]

Little Moon Buggy

I’ve been messing around with three.js again recently and thought it would be fun to try and mix some 2D visuals with 3D, kinda like you see in games like Rayman Legends. I also thought I’d spend some time experimenting with Physijs, which is a physics plugin for three.js. The end result was this little […]

Starling, PixiJS, and CreateJS

There’s been quite a lot happening in the world of 2D frameworks. Here’s some news regarding a few that I personally use on a regular basis both commercially and for personal projects. New Starling Book The Starling Framework is the most significant thing to happen in the world of Flash for years and has done […]

HexGL

Thanks to the ever increasing browser penetration of WebGL we’re seeing more and more games and demos that take advantage of it. One such demo that caught my eye a while ago was HexGL – a futuristic, fast-paced racing game developed with JavaScript and three.js. If you haven’t played it then check it out or […]

Goodbye 2013 | Hullo 2014

That’s another year over and it’s once again time for me to recap what I’ve been up to over the past twelve months and look forward to the next. It’s also an opportunity to see how close I came to achieving the goals I’d set out for myself at the beginning of the year. I […]

JS-Linter Flash Pro CC Extension

Static code analysis tools like JSLint can be a real time saver when working with JavaScript. It can be somewhat frustrating only finding out about errors in your code at runtime. It’s especially true when working with Flash Pro’s HTML5 Canvas document, where a simple typo can leave you with a blank page in your […]