Tweet Things have been quiet on the Flash and AIR front of late but thankfully there’s news of some exciting new features that are on the horizon. Here’s a list of the ones that I’m particularly excited about: Improved iOS compile times Reduced iOS file sizes Mobile Workers Integrated Physics iOS7 Support GameInput Support on [...]
Tweet Adobe Scout is one of the most impressive Flash-related tools to appear in years. So it’s great news to see that Adobe is about to release an update that features support for memory allocation tracking, which was badly missing from the original. You can see a sneak preview in the video below. While powerful, [...]
Tweet NOTE: If you read this post then please also read the comment at the end from sHTiF (creator of Genome2D) who details some poor assumptions/misunderstandings on my part. When writing my Monster Dash clone, I opted to start by using Flash’s classic display list. Although my intention was to eventually swap over to the [...]
Tweet If you’re one of the many people aghast at Adobe’s decision to abandon ActionScript 4 then you might be very interested in PlayScript. Developed by Zynga, PlayScript is an open-source ActionScript 3 compatible compiler that targets a variety of runtimes to quickly build 3D games for both the web and mobile devices. In addition [...]
Tweet As promised, here’s a quick video of our first Bunny Vengeance rapid prototype. For demo purposes I’m using a clone of our hero as the opponent. I’m still waiting for plenty more animation from Alex, which I’ll hopefully drop-in over the weekend. But for the time being you can see in the video above: [...]
Tweet So I finally found some time to start coding the Bunny Vengeance game idea that I’d been working on with my buddy Alex. The first prototype will be fairly simplistic but it should give us an idea if it has any mileage. Alex has sent over a tonne of animation and I’m using Flash [...]
Tweet So Adobe made a series of announcements yesterday regarding changes to the Flash roadmap, and typically some of those decisions have had the Flash community up in arms again. Last year I made a conscious decision not to get involved in these often heated debates but I thought that one major piece of news [...]
Tweet Matt at Frosby Games sent me over the follow-up to their Frosby Learning Games app. Designed for 2-5 year olds and approved by teachers, Frosby Learning Games 2 is packed full of fun mini-games that will keep your kids coming back for more. Each game teaches children new skills through play, with fun activities [...]
Tweet Crikey, it’s hard to keep up! We’re now at version 3.5 of the AIR SDK and 3.6 is just around the corner. Since a few people had asked I thought I’d once again update my AIR Overlay tutorial for Flash Professional CS5.5. So if you’re struggling to install the AIR 3.5 SDK into Flash [...]
Tweet It seems just about every game these days relies on physics. There are many engines available but probably the most popular is Box2D, which powers smash hits including Angry Birds and Tiny Wings. But if you’re looking to write your first physics based game then it can all feel rather daunting. Thankfully Packt Publishing’s [...]



