Fun with Unreal Engine
With all the excitement over Unreal Engine 3’s upcoming support for Flash Player 11, I thought I’d spend some time looking at the Unreal Development Kit (UDK). After all, it would be pretty sweet to be able to bash out an Unreal-powered game that could be delivered via the browser. Given its depth, UDK is […]
Doppelgänger iPad Experiment
While we primarily develop our iOS apps at WeeWorld using Objective-C, we are open to alternative technologies. Here’s a little iPad game we put together as part of our evaluation of Adobe AIR. Doppelgänger is a port of a Flash-based browser game we released on WeeWorld last year and seemed like a natural fit for […]
Age of Defenders
Here’s a really nice browser-based Flash game that has just been ported to iOS and Android. Age of Defenders is a real-time multi-player tower defence game built with Flash and Adobe AIR. One of the really nice features of its online play mode is that you can do battle with other players across multiple platforms. […]
Life after Flash Mobile Player
I can’t say I was surprised by Adobe’s decision to kill the Flash Player for mobile, and I’m not entirely sure what all the fuss is about from the Flash community. After all, how many Flash developers out there were actively developing Flash content for mobile delivery? I bet it was a tiny percentage. So […]
Review: Flash Development for Android Cookbook
With Android’s growing momentum, the Flash platform is perfectly positioned to allow developers to take advantage of its runtime to distribute content across mobile. Part of Packt Publishing’s popular Cookbook series: Flash Development for Android Cookbook by Joseph Labrecque offers over 90 carefully selected recipes for demonstrating mobile concepts related to Android and providing step-by-step […]
Concurrency in Flash
One of the most frequent requests for the Flash runtime has to be the ability to leverage multi-core architecture using ActionScript. Well as you can see from the video below, concurrency is coming to ActionScript. The hour long session covers quite a lot of ground and shows code examples of the new ActionScript worker API […]
Happy Halloween
I thought I’d create some spooky ghosts using Starling to scare my WeeMee with. Enjoy Halloween everyone!
Starling Experiment
I’ve been playing with the Starling framework and so far the performance on desktop has been pretty good. Here’s a little experiment I bashed together. Just click on the little rotating sprite then watch all hell break loose. Oh and once things get a bit hectic, run your mouse over them to create some nice […]
Vlad’s Vampire Bats
The Flash platform has had some success with children’s interactive books and here’s another one that’s arrived just in time for Halloween. Vlad’s Vampire Bats tells the story of Vlad; a lonely vampire with a problem: everything he touches turns into a bat. You’ll be taken through 17 screens of animated fun, lighting candles with […]
Unreal Engine 3 and Alchemy
The announcement of Unreal Engine 3 for Flash Player 11 was huge and goes to show just how powerful Stage 3D is. If you’re in any doubt about the potential of Flash Player 11 then just take a look at the video below, showing a technical demonstration of Unreal Tournament 3 running in the browser. […]