With all the excitement over Unreal Engine 3’s upcoming support for Flash Player 11, I thought I’d spend some time looking at the Unreal Development Kit (UDK). After all, it would be pretty sweet to be able to bash out an Unreal-powered game that could be delivered via the browser.

Believe it or not, but this was done by myself and not a team from Epic Games.

Given its depth, UDK is surprisingly easy to work with. After only a week of tinkering I’ve already managed to create my first 3D level complete with crazed bots hell-bent on killing me. Take a look at the screen shots if you don’t believe me!

That's right, I can do underwater too! I know, I rock!

I’ll keep you dudes posted on my progress. Anyway, I guess I better get back to work on Gears of War 4. It’s not gonna code itself you know.

  1. Very cool. Can you actually build in as3?

  2. You’ll need to use UnrealScript to code. As far as I’m aware AS3 won’t be supported.

    Christopher (Author)
  3. Very nice! In your second example with the underwater effect, do you have to apply a pixel-shader to your scene after it’s been rendered “in-focus” (like in the first example)? I’ve only been playing with vertex-shaders and fragment-shaders so far, how can you create those screen-wide effects?

    (I realize you used UDK but I just wanted to give a shot and see if you know how this is done in Flash)


  4. Hi Pierre. UDK can be used to apply post-processing effects to volumes. In my case I applied a water-like effect to the area that was supposed to contain water. I’d imagine you do something similar when working with Stage3D.

    Christopher (Author)