Frosby Learning Games 2

Matt at Frosby Games sent me over the follow-up to their Frosby Learning Games app. Designed for 2-5 year olds and approved by teachers, Frosby Learning Games 2 is packed full of fun mini-games that will keep your kids coming back for more. Each game teaches children new skills through play, with fun activities that […]

Overlaying AIR 3.5 for Flash Professional CS5.5

Crikey, it’s hard to keep up! We’re now at version 3.5 of the AIR SDK and 3.6 is just around the corner. Since a few people had asked I thought I’d once again update my AIR Overlay tutorial for Flash Professional CS5.5. So if you’re struggling to install the AIR 3.5 SDK into Flash Professional […]

Review: Box2D for Flash Games

It seems just about every game these days relies on physics. There are many engines available but probably the most popular is Box2D, which powers smash hits including Angry Birds and Tiny Wings. But if you’re looking to write your first physics based game then it can all feel rather daunting. Thankfully Packt Publishing’s latest […]

Hello 2013

I used to suffer from a lack of motivation and sometimes just a complete lack of direction. It’s one of the reasons I started this blog. Just the act of writing out my thoughts seems to get things straight in my head, allowing me to actually be productive and learn new things. I began 2012 […]

Goodbye 2012

Well that’s another year over and it’s been a hugely satisfying one. I’ve also just realised that I’ve kept this blog going for just over three years now, which I’m actually pretty damn proud of. You may have noticed that I haven’t blogged as frequently this year. That’s intentional as I wanted to focus more […]

Have a very HTML5 Christmas

At WeeWorld we rely quite heavily on the Flash runtime and its excellent vector renderer. However for toady’s post I thought it would be fun to use the Toolkit for CreateJS to export some of our Flash assets to HTML5. Of course, the assets are of no use whatsoever on their own, so I rolled […]

Adobe AIR iOS Success Stories

“Really! That was done in Flash?” I’m hearing this quite frequently these days. It’s an extremely positive sign and it validates our own evaluation at WeeWorld that Adobe AIR is a more than viable tool for the creation of mobile games. If you’re still in any doubt then here’s a list of games you should […]

Match Mee for iOS Released

At WeeWorld we just released our latest iOS game, Match Mee, and I’m delighted to announce it’s our first app written using Adobe AIR. This is quite a departure for us as previously we’ve exclusively written native apps. However, given the continual improvements to the AIR SDK and the fact that Match Mee required the […]

Bunny Vengeance Game Concept

I’ve been working with my buddie Alex on a new game idea, codenamed Bunny Vengeance. We’ve not committed to actually making anything for real yet but I thought I’d share a concept video that Alex put together. I’m hopeful that we’ll at least put together a few rapid prototypes but it really depends on the […]

Software Developer’s Journal

If you’ve noticed that my blogging has been less frequent the last few months, it’s because I was approached by Software Developer’s Journal magazine about taking on co-editing duties for their July issue. To be perfectly honest, I’d no previous experience as an editor but thought it would be a good opportunity to learn something […]